#include "socket.h" #include "esphome/core/defines.h" #include "esphome/core/helpers.h" #ifdef USE_SOCKET_IMPL_BSD_SOCKETS #include #include "esphome/core/application.h" #ifdef USE_ESP32 #include #include #endif namespace esphome::socket { class BSDSocketImpl final : public Socket { public: BSDSocketImpl(int fd, bool monitor_loop = false) : fd_(fd) { #ifdef USE_SOCKET_SELECT_SUPPORT // Register new socket with the application for select() if monitoring requested if (monitor_loop && this->fd_ >= 0) { // Only set loop_monitored_ to true if registration succeeds this->loop_monitored_ = App.register_socket_fd(this->fd_); } else { this->loop_monitored_ = false; } #else // Without select support, ignore monitor_loop parameter (void) monitor_loop; #endif } ~BSDSocketImpl() override { if (!this->closed_) { this->close(); // NOLINT(clang-analyzer-optin.cplusplus.VirtualCall) } } int connect(const struct sockaddr *addr, socklen_t addrlen) override { return ::connect(this->fd_, addr, addrlen); } std::unique_ptr accept(struct sockaddr *addr, socklen_t *addrlen) override { int fd = ::accept(this->fd_, addr, addrlen); if (fd == -1) return {}; return make_unique(fd, false); } std::unique_ptr accept_loop_monitored(struct sockaddr *addr, socklen_t *addrlen) override { int fd = ::accept(this->fd_, addr, addrlen); if (fd == -1) return {}; return make_unique(fd, true); } int bind(const struct sockaddr *addr, socklen_t addrlen) override { return ::bind(this->fd_, addr, addrlen); } int close() override { if (!this->closed_) { #ifdef USE_SOCKET_SELECT_SUPPORT // Unregister from select() before closing if monitored if (this->loop_monitored_) { App.unregister_socket_fd(this->fd_); } #endif int ret = ::close(this->fd_); this->closed_ = true; return ret; } return 0; } int shutdown(int how) override { return ::shutdown(this->fd_, how); } int getpeername(struct sockaddr *addr, socklen_t *addrlen) override { return ::getpeername(this->fd_, addr, addrlen); } int getsockname(struct sockaddr *addr, socklen_t *addrlen) override { return ::getsockname(this->fd_, addr, addrlen); } int getsockopt(int level, int optname, void *optval, socklen_t *optlen) override { return ::getsockopt(this->fd_, level, optname, optval, optlen); } int setsockopt(int level, int optname, const void *optval, socklen_t optlen) override { return ::setsockopt(this->fd_, level, optname, optval, optlen); } int listen(int backlog) override { return ::listen(this->fd_, backlog); } ssize_t read(void *buf, size_t len) override { return ::read(this->fd_, buf, len); } ssize_t recvfrom(void *buf, size_t len, sockaddr *addr, socklen_t *addr_len) override { #if defined(USE_ESP32) || defined(USE_HOST) return ::recvfrom(this->fd_, buf, len, 0, addr, addr_len); #else return ::lwip_recvfrom(this->fd_, buf, len, 0, addr, addr_len); #endif } ssize_t readv(const struct iovec *iov, int iovcnt) override { #if defined(USE_ESP32) return ::lwip_readv(this->fd_, iov, iovcnt); #else return ::readv(this->fd_, iov, iovcnt); #endif } ssize_t write(const void *buf, size_t len) override { return ::write(this->fd_, buf, len); } ssize_t send(void *buf, size_t len, int flags) { return ::send(this->fd_, buf, len, flags); } ssize_t writev(const struct iovec *iov, int iovcnt) override { #if defined(USE_ESP32) return ::lwip_writev(this->fd_, iov, iovcnt); #else return ::writev(this->fd_, iov, iovcnt); #endif } ssize_t sendto(const void *buf, size_t len, int flags, const struct sockaddr *to, socklen_t tolen) override { return ::sendto(this->fd_, buf, len, flags, to, tolen); // NOLINT(readability-suspicious-call-argument) } int setblocking(bool blocking) override { int fl = ::fcntl(this->fd_, F_GETFL, 0); if (blocking) { fl &= ~O_NONBLOCK; } else { fl |= O_NONBLOCK; } ::fcntl(this->fd_, F_SETFL, fl); return 0; } int get_fd() const override { return this->fd_; } #ifdef USE_SOCKET_SELECT_SUPPORT bool ready() const override { if (!this->loop_monitored_) return true; return App.is_socket_ready(this->fd_); } #endif protected: int fd_; bool closed_{false}; #ifdef USE_SOCKET_SELECT_SUPPORT bool loop_monitored_{false}; #endif }; // Helper to create a socket with optional monitoring static std::unique_ptr create_socket(int domain, int type, int protocol, bool loop_monitored = false) { int ret = ::socket(domain, type, protocol); if (ret == -1) return nullptr; return std::unique_ptr{new BSDSocketImpl(ret, loop_monitored)}; } std::unique_ptr socket(int domain, int type, int protocol) { return create_socket(domain, type, protocol, false); } std::unique_ptr socket_loop_monitored(int domain, int type, int protocol) { return create_socket(domain, type, protocol, true); } } // namespace esphome::socket #endif // USE_SOCKET_IMPL_BSD_SOCKETS