#include "text_sensor.h" #include "esphome/core/defines.h" #include "esphome/core/controller_registry.h" #include "esphome/core/log.h" namespace esphome { namespace text_sensor { static const char *const TAG = "text_sensor"; void log_text_sensor(const char *tag, const char *prefix, const char *type, TextSensor *obj) { if (obj == nullptr) { return; } ESP_LOGCONFIG(tag, "%s%s '%s'", prefix, type, obj->get_name().c_str()); if (!obj->get_device_class_ref().empty()) { ESP_LOGCONFIG(tag, "%s Device Class: '%s'", prefix, obj->get_device_class_ref().c_str()); } if (!obj->get_icon_ref().empty()) { ESP_LOGCONFIG(tag, "%s Icon: '%s'", prefix, obj->get_icon_ref().c_str()); } } void TextSensor::publish_state(const std::string &state) { this->raw_state = state; if (this->raw_callback_) { this->raw_callback_->call(state); } ESP_LOGV(TAG, "'%s': Received new state %s", this->name_.c_str(), state.c_str()); if (this->filter_list_ == nullptr) { this->internal_send_state_to_frontend(state); } else { this->filter_list_->input(state); } } void TextSensor::add_filter(Filter *filter) { // inefficient, but only happens once on every sensor setup and nobody's going to have massive amounts of // filters ESP_LOGVV(TAG, "TextSensor(%p)::add_filter(%p)", this, filter); if (this->filter_list_ == nullptr) { this->filter_list_ = filter; } else { Filter *last_filter = this->filter_list_; while (last_filter->next_ != nullptr) last_filter = last_filter->next_; last_filter->initialize(this, filter); } filter->initialize(this, nullptr); } void TextSensor::add_filters(std::initializer_list filters) { for (Filter *filter : filters) { this->add_filter(filter); } } void TextSensor::set_filters(std::initializer_list filters) { this->clear_filters(); this->add_filters(filters); } void TextSensor::clear_filters() { if (this->filter_list_ != nullptr) { ESP_LOGVV(TAG, "TextSensor(%p)::clear_filters()", this); } this->filter_list_ = nullptr; } void TextSensor::add_on_state_callback(std::function callback) { this->callback_.add(std::move(callback)); } void TextSensor::add_on_raw_state_callback(std::function callback) { if (!this->raw_callback_) { this->raw_callback_ = make_unique>(); } this->raw_callback_->add(std::move(callback)); } std::string TextSensor::get_state() const { return this->state; } std::string TextSensor::get_raw_state() const { return this->raw_state; } void TextSensor::internal_send_state_to_frontend(const std::string &state) { this->state = state; this->set_has_state(true); ESP_LOGD(TAG, "'%s': Sending state '%s'", this->name_.c_str(), state.c_str()); this->callback_.call(state); #if defined(USE_TEXT_SENSOR) && defined(USE_CONTROLLER_REGISTRY) ControllerRegistry::notify_text_sensor_update(this); #endif } } // namespace text_sensor } // namespace esphome