Currently, in each loop during DisplayBuffer::update_() the display is
cleared by calling DisplayBuffer::clear().
This prevents more efficient display usages that do not render the
screen in each loop, but only if necessary. This can be helpful, for
example, if images are rendered. This would cause the loop time to be
exceeded frequently.
This change adds a new optional flag "auto_clear" that can be used to
control the clearing behavior. If unset, the DisplayBuffer defaults to
enabled auto clearing, the current behavior and thus backward compatible.
This flag applies to displays that use DisplayBuffer.
Example excerpt:
globals:
- id: state
type: bool
restore_value: no
initial_value: "false"
- id: state_processed
type: bool
restore_value: no
initial_value: "false"
switch:
- platform: template
name: "State"
id: state_switch
lambda: |-
return id(state);
turn_on_action:
- globals.set:
id: state
value: "true"
- globals.set:
id: state_processed
value: "false"
turn_off_action:
- globals.set:
id: state
value: "false"
- globals.set:
id: state_processed
value: "false"
display:
- platform: ili9341
# ...
auto_clear_enabled: false
lambda: |-
if (!id(state_processed)) {
it.fill(COLOR_WHITE);
if (id(state)) {
it.image(80, 20, id(image1));
} else {
it.image(80, 20, id(image2));
}
id(state_processed) = true;
}
Co-authored-by: Tim Niemueller <timdn@google.com>
## Description:
Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97
Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍
Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).
Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.
Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.
**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97
**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>
## Checklist:
- [ ] The code change is tested and works locally.
- [ ] Tests have been added to verify that the new code works (under `tests/` folder).
If user exposed functionality or configuration variables are added/changed:
- [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).