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@@ -251,7 +251,7 @@ void Application::calculate_looping_components_() {
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this->looping_components_active_end_ = this->looping_components_.size();
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this->looping_components_active_end_ = this->looping_components_.size();
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}
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}
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void Application::disable_component_loop(Component *component) {
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void Application::disable_component_loop_(Component *component) {
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// This method must be reentrant - components can disable themselves during their own loop() call
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// This method must be reentrant - components can disable themselves during their own loop() call
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// Linear search to find component in active section
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// Linear search to find component in active section
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// Most configs have 10-30 looping components (30 is on the high end)
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// Most configs have 10-30 looping components (30 is on the high end)
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@@ -274,7 +274,7 @@ void Application::disable_component_loop(Component *component) {
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}
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}
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}
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}
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void Application::enable_component_loop(Component *component) {
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void Application::enable_component_loop_(Component *component) {
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// This method must be reentrant - components can re-enable themselves during their own loop() call
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// This method must be reentrant - components can re-enable themselves during their own loop() call
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// Single pass through all components to find and move if needed
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// Single pass through all components to find and move if needed
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// With typical 10-30 components, O(n) is faster than maintaining a map
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// With typical 10-30 components, O(n) is faster than maintaining a map
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@@ -575,8 +575,8 @@ class Application {
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// These methods are called by Component::disable_loop() and Component::enable_loop()
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// These methods are called by Component::disable_loop() and Component::enable_loop()
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// Components should not call these directly - use this->disable_loop() or this->enable_loop()
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// Components should not call these directly - use this->disable_loop() or this->enable_loop()
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// to ensure component state is properly updated along with the loop partition
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// to ensure component state is properly updated along with the loop partition
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void disable_component_loop(Component *component);
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void disable_component_loop_(Component *component);
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void enable_component_loop(Component *component);
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void enable_component_loop_(Component *component);
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void feed_wdt_arch_();
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void feed_wdt_arch_();
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@@ -145,20 +145,20 @@ void Component::mark_failed() {
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this->component_state_ |= COMPONENT_STATE_FAILED;
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this->component_state_ |= COMPONENT_STATE_FAILED;
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this->status_set_error();
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this->status_set_error();
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// Also remove from loop since failed components shouldn't loop
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// Also remove from loop since failed components shouldn't loop
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App.disable_component_loop(this);
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App.disable_component_loop_(this);
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}
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}
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void Component::disable_loop() {
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void Component::disable_loop() {
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ESP_LOGD(TAG, "%s loop disabled", this->get_component_source());
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ESP_LOGD(TAG, "%s loop disabled", this->get_component_source());
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this->component_state_ &= ~COMPONENT_STATE_MASK;
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this->component_state_ &= ~COMPONENT_STATE_MASK;
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this->component_state_ |= COMPONENT_STATE_LOOP_DONE;
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this->component_state_ |= COMPONENT_STATE_LOOP_DONE;
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App.disable_component_loop(this);
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App.disable_component_loop_(this);
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}
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}
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void Component::enable_loop() {
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void Component::enable_loop() {
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if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE) {
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if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE) {
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ESP_LOGD(TAG, "%s loop enabled", this->get_component_source());
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ESP_LOGD(TAG, "%s loop enabled", this->get_component_source());
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this->component_state_ &= ~COMPONENT_STATE_MASK;
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this->component_state_ &= ~COMPONENT_STATE_MASK;
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this->component_state_ |= COMPONENT_STATE_LOOP;
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this->component_state_ |= COMPONENT_STATE_LOOP;
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App.enable_component_loop(this);
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App.enable_component_loop_(this);
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}
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}
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}
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}
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void Component::reset_to_construction_state() {
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void Component::reset_to_construction_state() {
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