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mirror of https://github.com/esphome/esphome.git synced 2025-09-15 01:32:19 +01:00

Change color model to fix white channel issues (#1895)

This commit is contained in:
Oxan van Leeuwen
2021-07-08 11:37:47 +02:00
committed by GitHub
parent fd4b7d4588
commit f9797825ad
13 changed files with 200 additions and 83 deletions

View File

@@ -43,6 +43,10 @@ LightCall &LightCall::parse_color_json(JsonObject &root) {
}
}
if (root.containsKey("color_brightness")) {
this->set_color_brightness(float(root["color_brightness"]) / 255.0f);
}
if (root.containsKey("white_value")) {
this->set_white(float(root["white_value"]) / 255.0f);
}
@@ -182,6 +186,12 @@ LightColorValues LightCall::validate_() {
this->transition_length_.reset();
}
// Color brightness exists check
if (this->color_brightness_.has_value() && !traits.get_supports_rgb()) {
ESP_LOGW(TAG, "'%s' - This light does not support setting RGB brightness!", name);
this->color_brightness_.reset();
}
// RGB exists check
if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
if (!traits.get_supports_rgb()) {
@@ -204,34 +214,48 @@ LightColorValues LightCall::validate_() {
this->color_temperature_.reset();
}
// If white channel is specified, set RGB to white color (when interlock is enabled)
if (this->white_.has_value()) {
if (traits.get_supports_color_interlock()) {
if (!this->red_.has_value() && !this->green_.has_value() && !this->blue_.has_value()) {
this->red_ = optional<float>(1.0f);
this->green_ = optional<float>(1.0f);
this->blue_ = optional<float>(1.0f);
}
// make white values binary aka 0.0f or 1.0f... this allows brightness to do its job
if (*this->white_ > 0.0f) {
this->white_ = optional<float>(1.0f);
} else {
this->white_ = optional<float>(0.0f);
}
}
}
// If only a color channel is specified, set white channel to 100% for white, otherwise 0% (when interlock is enabled)
else if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
if (traits.get_supports_color_interlock()) {
if (*this->red_ == 1.0f && *this->green_ == 1.0f && *this->blue_ == 1.0f) {
this->white_ = optional<float>(1.0f);
} else {
this->white_ = optional<float>(0.0f);
}
// Set color brightness to 100% if currently zero and a color is set. This is both for compatibility with older
// clients that don't know about color brightness, and it's intuitive UX anyway: if I set a color, it should show up.
if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
if (!this->color_brightness_.has_value() && this->parent_->remote_values.get_color_brightness() == 0.0f)
this->color_brightness_ = optional<float>(1.0f);
}
// Handle interaction between RGB and white for color interlock
if (traits.get_supports_color_interlock()) {
// Find out which channel (white or color) the user wanted to enable
bool output_white = this->white_.has_value() && *this->white_ > 0.0f;
bool output_color = (this->color_brightness_.has_value() && *this->color_brightness_ > 0.0f) ||
this->red_.has_value() || this->green_.has_value() || this->blue_.has_value();
// Interpret setting the color to white as setting the white channel.
if (output_color && *this->red_ == 1.0f && *this->green_ == 1.0f && *this->blue_ == 1.0f) {
output_white = true;
output_color = false;
if (!this->white_.has_value())
this->white_ = optional<float>(this->color_brightness_.value_or(1.0f));
}
// Ensure either the white value or the color brightness is always zero.
if (output_white && output_color) {
ESP_LOGW(TAG, "'%s' - Cannot enable color and white channel simultaneously with interlock!", name);
// For compatibility with historic behaviour, prefer white channel in this case.
this->color_brightness_ = optional<float>(0.0f);
} else if (output_white) {
this->color_brightness_ = optional<float>(0.0f);
} else if (output_color) {
this->white_ = optional<float>(0.0f);
}
}
// If only a color temperature is specified, change to white light
else if (this->color_temperature_.has_value()) {
if (this->color_temperature_.has_value() && !this->white_.has_value() && !this->red_.has_value() &&
!this->green_.has_value() && !this->blue_.has_value()) {
// Disable color LEDs explicitly if not already set
if (traits.get_supports_rgb() && !this->color_brightness_.has_value())
this->color_brightness_ = optional<float>(0.0f);
this->red_ = optional<float>(1.0f);
this->green_ = optional<float>(1.0f);
this->blue_ = optional<float>(1.0f);
@@ -256,6 +280,7 @@ LightColorValues LightCall::validate_() {
// Range checks
VALIDATE_RANGE(brightness, "Brightness")
VALIDATE_RANGE(color_brightness, "Color brightness")
VALIDATE_RANGE(red, "Red")
VALIDATE_RANGE(green, "Green")
VALIDATE_RANGE(blue, "Blue")
@@ -267,6 +292,8 @@ LightColorValues LightCall::validate_() {
if (this->brightness_.has_value())
v.set_brightness(*this->brightness_);
if (this->color_brightness_.has_value())
v.set_color_brightness(*this->color_brightness_);
if (this->red_.has_value())
v.set_red(*this->red_);
if (this->green_.has_value())
@@ -371,6 +398,7 @@ LightCall &LightCall::set_effect(const std::string &effect) {
LightCall &LightCall::from_light_color_values(const LightColorValues &values) {
this->set_state(values.is_on());
this->set_brightness_if_supported(values.get_brightness());
this->set_color_brightness_if_supported(values.get_color_brightness());
this->set_red_if_supported(values.get_red());
this->set_green_if_supported(values.get_green());
this->set_blue_if_supported(values.get_blue());
@@ -388,6 +416,11 @@ LightCall &LightCall::set_brightness_if_supported(float brightness) {
this->set_brightness(brightness);
return *this;
}
LightCall &LightCall::set_color_brightness_if_supported(float brightness) {
if (this->parent_->get_traits().get_supports_rgb_white_value())
this->set_brightness(brightness);
return *this;
}
LightCall &LightCall::set_red_if_supported(float red) {
if (this->parent_->get_traits().get_supports_rgb())
this->set_red(red);
@@ -445,6 +478,14 @@ LightCall &LightCall::set_brightness(float brightness) {
this->brightness_ = brightness;
return *this;
}
LightCall &LightCall::set_color_brightness(optional<float> brightness) {
this->color_brightness_ = brightness;
return *this;
}
LightCall &LightCall::set_color_brightness(float brightness) {
this->color_brightness_ = brightness;
return *this;
}
LightCall &LightCall::set_red(optional<float> red) {
this->red_ = red;
return *this;