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Merge branch 'integration' into memory_api
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@@ -436,8 +436,6 @@ void HOT Scheduler::call(uint32_t now) {
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this->to_remove_ = 0;
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this->to_remove_ = 0;
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}
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}
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while (!this->items_.empty()) {
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while (!this->items_.empty()) {
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// use scoping to indicate visibility of `item` variable
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{
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// Don't copy-by value yet
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// Don't copy-by value yet
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auto &item = this->items_[0];
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auto &item = this->items_[0];
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if (item->get_next_execution() > now_64) {
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if (item->get_next_execution() > now_64) {
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@@ -486,36 +484,32 @@ void HOT Scheduler::call(uint32_t now) {
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// - timeouts/intervals get added, potentially invalidating vector pointers
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// - timeouts/intervals get added, potentially invalidating vector pointers
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// - timeouts/intervals get cancelled
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// - timeouts/intervals get cancelled
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this->execute_item_(item.get(), now);
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this->execute_item_(item.get(), now);
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}
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{
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LockGuard guard{this->lock_};
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LockGuard guard{this->lock_};
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// new scope, item from before might have been moved in the vector
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auto executed_item = std::move(this->items_[0]);
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auto item = std::move(this->items_[0]);
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// Only pop after function call, this ensures we were reachable
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// Only pop after function call, this ensures we were reachable
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// during the function call and know if we were cancelled.
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// during the function call and know if we were cancelled.
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this->pop_raw_();
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this->pop_raw_();
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if (item->remove) {
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if (executed_item->remove) {
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// We were removed/cancelled in the function call, stop
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// We were removed/cancelled in the function call, stop
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this->to_remove_--;
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this->to_remove_--;
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continue;
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continue;
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}
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}
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if (item->type == SchedulerItem::INTERVAL) {
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if (executed_item->type == SchedulerItem::INTERVAL) {
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item->set_next_execution(now_64 + item->interval);
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executed_item->set_next_execution(now_64 + executed_item->interval);
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// Add new item directly to to_add_
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// Add new item directly to to_add_
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// since we have the lock held
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// since we have the lock held
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this->to_add_.push_back(std::move(item));
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this->to_add_.push_back(std::move(executed_item));
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} else {
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} else {
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// Timeout completed - recycle it
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// Timeout completed - recycle it
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this->recycle_item_(std::move(item));
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this->recycle_item_(std::move(executed_item));
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}
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}
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has_added_items |= !this->to_add_.empty();
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has_added_items |= !this->to_add_.empty();
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}
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}
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}
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if (has_added_items) {
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if (has_added_items) {
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this->process_to_add();
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this->process_to_add();
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