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[light] Add `initial_state` configuration (#7577)

This commit is contained in:
Jesse Hills
2024-10-12 06:13:32 +13:00
committed by GitHub
parent cedb671f07
commit efe4c5e3bc
14 changed files with 287 additions and 775 deletions

View File

@@ -28,6 +28,35 @@ enum LightRestoreMode {
LIGHT_RESTORE_AND_ON,
};
struct LightStateRTCState {
LightStateRTCState(ColorMode color_mode, bool state, float brightness, float color_brightness, float red, float green,
float blue, float white, float color_temp, float cold_white, float warm_white)
: color_mode(color_mode),
state(state),
brightness(brightness),
color_brightness(color_brightness),
red(red),
green(green),
blue(blue),
white(white),
color_temp(color_temp),
cold_white(cold_white),
warm_white(warm_white) {}
LightStateRTCState() = default;
ColorMode color_mode{ColorMode::UNKNOWN};
bool state{false};
float brightness{1.0f};
float color_brightness{1.0f};
float red{1.0f};
float green{1.0f};
float blue{1.0f};
float white{1.0f};
float color_temp{1.0f};
float cold_white{1.0f};
float warm_white{1.0f};
uint32_t effect{0};
};
/** This class represents the communication layer between the front-end MQTT layer and the
* hardware output layer.
*/
@@ -116,6 +145,9 @@ class LightState : public EntityBase, public Component {
/// Set the restore mode of this light
void set_restore_mode(LightRestoreMode restore_mode);
/// Set the initial state of this light
void set_initial_state(const LightStateRTCState &initial_state);
/// Return whether the light has any effects that meet the trait requirements.
bool supports_effects();
@@ -212,6 +244,8 @@ class LightState : public EntityBase, public Component {
float gamma_correct_{};
/// Restore mode of the light.
LightRestoreMode restore_mode_;
/// Initial state of the light.
optional<LightStateRTCState> initial_state_{};
/// List of effects for this light.
std::vector<LightEffect *> effects_;