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Optimize API component memory usage by reordering class members to reduce padding (#9111)
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@@ -142,19 +142,27 @@ class APIServer : public Component, public Controller {
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}
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protected:
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bool shutting_down_ = false;
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// Pointers and pointer-like types first (4 bytes each)
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std::unique_ptr<socket::Socket> socket_ = nullptr;
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uint16_t port_{6053};
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Trigger<std::string, std::string> *client_connected_trigger_ = new Trigger<std::string, std::string>();
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Trigger<std::string, std::string> *client_disconnected_trigger_ = new Trigger<std::string, std::string>();
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// 4-byte aligned types
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uint32_t reboot_timeout_{300000};
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uint32_t batch_delay_{100};
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uint32_t last_connected_{0};
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// Vectors and strings (12 bytes each on 32-bit)
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std::vector<std::unique_ptr<APIConnection>> clients_;
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std::string password_;
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std::vector<uint8_t> shared_write_buffer_; // Shared proto write buffer for all connections
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std::vector<HomeAssistantStateSubscription> state_subs_;
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std::vector<UserServiceDescriptor *> user_services_;
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Trigger<std::string, std::string> *client_connected_trigger_ = new Trigger<std::string, std::string>();
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Trigger<std::string, std::string> *client_disconnected_trigger_ = new Trigger<std::string, std::string>();
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// Group smaller types together
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uint16_t port_{6053};
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bool shutting_down_ = false;
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// 3 bytes used, 1 byte padding
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#ifdef USE_API_NOISE
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std::shared_ptr<APINoiseContext> noise_ctx_ = std::make_shared<APINoiseContext>();
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