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		| @@ -271,24 +271,16 @@ void Application::calculate_looping_components_() { | ||||
|   // Pre-reserve vector to avoid reallocations | ||||
|   this->looping_components_.reserve(total_looping); | ||||
|  | ||||
|   // First add all active components | ||||
|   // Add all components with loop override | ||||
|   // When called at start of setup, all components are in CONSTRUCTION state | ||||
|   // so none will be LOOP_DONE yet - they'll all go in the active section | ||||
|   for (auto *obj : this->components_) { | ||||
|     if (obj->has_overridden_loop() && | ||||
|         (obj->get_component_state() & COMPONENT_STATE_MASK) != COMPONENT_STATE_LOOP_DONE) { | ||||
|     if (obj->has_overridden_loop()) { | ||||
|       this->looping_components_.push_back(obj); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   this->looping_components_active_end_ = this->looping_components_.size(); | ||||
|  | ||||
|   // Then add all inactive (LOOP_DONE) components | ||||
|   // This handles components that called disable_loop() during setup, before this method runs | ||||
|   for (auto *obj : this->components_) { | ||||
|     if (obj->has_overridden_loop() && | ||||
|         (obj->get_component_state() & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE) { | ||||
|       this->looping_components_.push_back(obj); | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| void Application::disable_component_loop_(Component *component) { | ||||
|   | ||||
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