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RGBWW - added channel interlock for RGB vs white (#1042)
* Update light_color_values.h * Update light_color_values.h * Update light_color_values.h * Update light_color_values.h * colour relative to white value * Update light_state.cpp * Update light_state.cpp * Update light_state.cpp * Update light_state.cpp * Update light_color_values.h * Update light_state.cpp * linting * Update light_state.cpp * Update light_color_values.h * more lint * more lint * Update light_state.cpp * Update light_state.cpp * Update light_state.cpp * add optional interlock * Update test1.yaml * Update light_state.cpp * Update light_state.h * interlock * optional interlock. * interlock as trait * color interlock as trait * optional color interlock.... * optional color interlock * Update light_color_values.h * Lint checks.... * making travis happy * making sure gamma_correct fix is included * Update light_color_values.h * making travis happy * clang-format * Code tidy * Update light_color_values.h * Update light_color_values.h
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@@ -400,26 +400,51 @@ LightColorValues LightCall::validate_() {
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this->green_ = optional<float>(1.0f);
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this->blue_ = optional<float>(1.0f);
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}
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// make white values binary aka 0.0f or 1.0f...this allows brightness to do its job
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if (traits.get_supports_color_interlock()) {
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if (*this->white_ > 0.0f) {
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this->white_ = optional<float>(1.0f);
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} else {
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this->white_ = optional<float>(0.0f);
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}
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}
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}
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// White to 0% if (exclusively) setting any RGB value
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// White to 0% if (exclusively) setting any RGB value that isn't 255,255,255
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else if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
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if (!this->white_.has_value()) {
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if (*this->red_ == 1.0f && *this->green_ == 1.0f && *this->blue_ == 1.0f && traits.get_supports_rgb_white_value() &&
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traits.get_supports_color_interlock()) {
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this->white_ = optional<float>(1.0f);
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} else if (!this->white_.has_value() || !traits.get_supports_rgb_white_value()) {
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this->white_ = optional<float>(0.0f);
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}
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}
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// if changing Kelvin alone, change to white light
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else if (this->color_temperature_.has_value()) {
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if (!this->red_.has_value() && !this->green_.has_value() && !this->blue_.has_value()) {
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this->red_ = optional<float>(1.0f);
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this->green_ = optional<float>(1.0f);
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this->blue_ = optional<float>(1.0f);
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if (!traits.get_supports_color_interlock()) {
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if (!this->red_.has_value() && !this->green_.has_value() && !this->blue_.has_value()) {
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this->red_ = optional<float>(1.0f);
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this->green_ = optional<float>(1.0f);
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this->blue_ = optional<float>(1.0f);
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}
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}
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// if setting Kelvin from color (i.e. switching to white light), set White to 100%
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auto cv = this->parent_->remote_values;
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bool was_color = cv.get_red() != 1.0f || cv.get_blue() != 1.0f || cv.get_green() != 1.0f;
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bool now_white = *this->red_ == 1.0f && *this->blue_ == 1.0f && *this->green_ == 1.0f;
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if (!this->white_.has_value() && was_color && now_white) {
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this->white_ = optional<float>(1.0f);
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if (traits.get_supports_color_interlock()) {
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if (cv.get_white() < 1.0f) {
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this->white_ = optional<float>(1.0f);
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}
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if (was_color && !this->red_.has_value() && !this->green_.has_value() && !this->blue_.has_value()) {
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this->red_ = optional<float>(1.0f);
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this->green_ = optional<float>(1.0f);
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this->blue_ = optional<float>(1.0f);
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}
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} else {
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if (!this->white_.has_value() && was_color && now_white) {
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this->white_ = optional<float>(1.0f);
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}
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}
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}
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@@ -704,17 +729,20 @@ void LightState::current_values_as_binary(bool *binary) { this->current_values.a
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void LightState::current_values_as_brightness(float *brightness) {
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this->current_values.as_brightness(brightness, this->gamma_correct_);
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}
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void LightState::current_values_as_rgb(float *red, float *green, float *blue) {
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this->current_values.as_rgb(red, green, blue, this->gamma_correct_);
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void LightState::current_values_as_rgb(float *red, float *green, float *blue, bool color_interlock) {
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auto traits = this->get_traits();
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this->current_values.as_rgb(red, green, blue, this->gamma_correct_, traits.get_supports_color_interlock());
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}
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void LightState::current_values_as_rgbw(float *red, float *green, float *blue, float *white) {
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this->current_values.as_rgbw(red, green, blue, white, this->gamma_correct_);
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void LightState::current_values_as_rgbw(float *red, float *green, float *blue, float *white, bool color_interlock) {
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auto traits = this->get_traits();
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this->current_values.as_rgbw(red, green, blue, white, this->gamma_correct_, traits.get_supports_color_interlock());
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}
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void LightState::current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white,
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bool constant_brightness) {
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bool constant_brightness, bool color_interlock) {
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auto traits = this->get_traits();
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this->current_values.as_rgbww(traits.get_min_mireds(), traits.get_max_mireds(), red, green, blue, cold_white,
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warm_white, this->gamma_correct_, constant_brightness);
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warm_white, this->gamma_correct_, constant_brightness,
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traits.get_supports_color_interlock());
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}
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void LightState::current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness) {
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auto traits = this->get_traits();
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