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	[core] Fix component state documentation and add state helper method
This commit is contained in:
		| @@ -151,26 +151,22 @@ void Component::call() { | |||||||
|   switch (state) { |   switch (state) { | ||||||
|     case COMPONENT_STATE_CONSTRUCTION: |     case COMPONENT_STATE_CONSTRUCTION: | ||||||
|       // State Construction: Call setup and set state to setup |       // State Construction: Call setup and set state to setup | ||||||
|       this->component_state_ &= ~COMPONENT_STATE_MASK; |       this->set_component_state_(COMPONENT_STATE_SETUP); | ||||||
|       this->component_state_ |= COMPONENT_STATE_SETUP; |  | ||||||
|       this->call_setup(); |       this->call_setup(); | ||||||
|       break; |       break; | ||||||
|     case COMPONENT_STATE_SETUP: |     case COMPONENT_STATE_SETUP: | ||||||
|       // State setup: Call first loop and set state to loop |       // State setup: Call first loop and set state to loop | ||||||
|       this->component_state_ &= ~COMPONENT_STATE_MASK; |       this->set_component_state_(COMPONENT_STATE_LOOP); | ||||||
|       this->component_state_ |= COMPONENT_STATE_LOOP; |  | ||||||
|       this->call_loop(); |       this->call_loop(); | ||||||
|       break; |       break; | ||||||
|     case COMPONENT_STATE_LOOP: |     case COMPONENT_STATE_LOOP: | ||||||
|       // State loop: Call loop |       // State loop: Call loop | ||||||
|       this->call_loop(); |       this->call_loop(); | ||||||
|       break; |       break; | ||||||
|     case COMPONENT_STATE_FAILED:  // NOLINT(bugprone-branch-clone) |     case COMPONENT_STATE_FAILED: | ||||||
|       // State failed: Do nothing |       // State failed: Do nothing | ||||||
|       break; |     case COMPONENT_STATE_LOOP_DONE: | ||||||
|     case COMPONENT_STATE_LOOP_DONE:  // NOLINT(bugprone-branch-clone) |  | ||||||
|       // State loop done: Do nothing, component has finished its work |       // State loop done: Do nothing, component has finished its work | ||||||
|       break; |  | ||||||
|     default: |     default: | ||||||
|       break; |       break; | ||||||
|   } |   } | ||||||
| @@ -195,25 +191,26 @@ bool Component::should_warn_of_blocking(uint32_t blocking_time) { | |||||||
| } | } | ||||||
| void Component::mark_failed() { | void Component::mark_failed() { | ||||||
|   ESP_LOGE(TAG, "%s was marked as failed", this->get_component_source()); |   ESP_LOGE(TAG, "%s was marked as failed", this->get_component_source()); | ||||||
|   this->component_state_ &= ~COMPONENT_STATE_MASK; |   this->set_component_state_(COMPONENT_STATE_FAILED); | ||||||
|   this->component_state_ |= COMPONENT_STATE_FAILED; |  | ||||||
|   this->status_set_error(); |   this->status_set_error(); | ||||||
|   // Also remove from loop since failed components shouldn't loop |   // Also remove from loop since failed components shouldn't loop | ||||||
|   App.disable_component_loop_(this); |   App.disable_component_loop_(this); | ||||||
| } | } | ||||||
|  | void Component::set_component_state_(uint8_t state) { | ||||||
|  |   this->component_state_ &= ~COMPONENT_STATE_MASK; | ||||||
|  |   this->component_state_ |= state; | ||||||
|  | } | ||||||
| void Component::disable_loop() { | void Component::disable_loop() { | ||||||
|   if ((this->component_state_ & COMPONENT_STATE_MASK) != COMPONENT_STATE_LOOP_DONE) { |   if ((this->component_state_ & COMPONENT_STATE_MASK) != COMPONENT_STATE_LOOP_DONE) { | ||||||
|     ESP_LOGVV(TAG, "%s loop disabled", this->get_component_source()); |     ESP_LOGVV(TAG, "%s loop disabled", this->get_component_source()); | ||||||
|     this->component_state_ &= ~COMPONENT_STATE_MASK; |     this->set_component_state_(COMPONENT_STATE_LOOP_DONE); | ||||||
|     this->component_state_ |= COMPONENT_STATE_LOOP_DONE; |  | ||||||
|     App.disable_component_loop_(this); |     App.disable_component_loop_(this); | ||||||
|   } |   } | ||||||
| } | } | ||||||
| void Component::enable_loop() { | void Component::enable_loop() { | ||||||
|   if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE) { |   if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE) { | ||||||
|     ESP_LOGVV(TAG, "%s loop enabled", this->get_component_source()); |     ESP_LOGVV(TAG, "%s loop enabled", this->get_component_source()); | ||||||
|     this->component_state_ &= ~COMPONENT_STATE_MASK; |     this->set_component_state_(COMPONENT_STATE_LOOP); | ||||||
|     this->component_state_ |= COMPONENT_STATE_LOOP; |  | ||||||
|     App.enable_component_loop_(this); |     App.enable_component_loop_(this); | ||||||
|   } |   } | ||||||
| } | } | ||||||
| @@ -233,8 +230,7 @@ void IRAM_ATTR HOT Component::enable_loop_soon_any_context() { | |||||||
| void Component::reset_to_construction_state() { | void Component::reset_to_construction_state() { | ||||||
|   if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED) { |   if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED) { | ||||||
|     ESP_LOGI(TAG, "%s is being reset to construction state", this->get_component_source()); |     ESP_LOGI(TAG, "%s is being reset to construction state", this->get_component_source()); | ||||||
|     this->component_state_ &= ~COMPONENT_STATE_MASK; |     this->set_component_state_(COMPONENT_STATE_CONSTRUCTION); | ||||||
|     this->component_state_ |= COMPONENT_STATE_CONSTRUCTION; |  | ||||||
|     // Clear error status when resetting |     // Clear error status when resetting | ||||||
|     this->status_clear_error(); |     this->status_clear_error(); | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -236,6 +236,9 @@ class Component { | |||||||
|   virtual void call_setup(); |   virtual void call_setup(); | ||||||
|   virtual void call_dump_config(); |   virtual void call_dump_config(); | ||||||
|  |  | ||||||
|  |   /// Helper to set component state (clears state bits and sets new state) | ||||||
|  |   void set_component_state_(uint8_t state); | ||||||
|  |  | ||||||
|   /** Set an interval function with a unique name. Empty name means no cancelling possible. |   /** Set an interval function with a unique name. Empty name means no cancelling possible. | ||||||
|    * |    * | ||||||
|    * This will call f every interval ms. Can be cancelled via CancelInterval(). |    * This will call f every interval ms. Can be cancelled via CancelInterval(). | ||||||
| @@ -405,10 +408,10 @@ class Component { | |||||||
|   const char *component_source_{nullptr}; |   const char *component_source_{nullptr}; | ||||||
|   uint16_t warn_if_blocking_over_{WARN_IF_BLOCKING_OVER_MS};  ///< Warn if blocked for this many ms (max 65.5s) |   uint16_t warn_if_blocking_over_{WARN_IF_BLOCKING_OVER_MS};  ///< Warn if blocked for this many ms (max 65.5s) | ||||||
|   /// State of this component - each bit has a purpose: |   /// State of this component - each bit has a purpose: | ||||||
|   /// Bits 0-1: Component state (0x00=CONSTRUCTION, 0x01=SETUP, 0x02=LOOP, 0x03=FAILED) |   /// Bits 0-2: Component state (0x00=CONSTRUCTION, 0x01=SETUP, 0x02=LOOP, 0x03=FAILED, 0x04=LOOP_DONE) | ||||||
|   /// Bit 2: STATUS_LED_WARNING |   /// Bit 3: STATUS_LED_WARNING | ||||||
|   /// Bit 3: STATUS_LED_ERROR |   /// Bit 4: STATUS_LED_ERROR | ||||||
|   /// Bits 4-7: Unused - reserved for future expansion (50% of the bits are free) |   /// Bits 5-7: Unused - reserved for future expansion | ||||||
|   uint8_t component_state_{0x00}; |   uint8_t component_state_{0x00}; | ||||||
|   volatile bool pending_enable_loop_{false};  ///< ISR-safe flag for enable_loop_soon_any_context |   volatile bool pending_enable_loop_{false};  ///< ISR-safe flag for enable_loop_soon_any_context | ||||||
| }; | }; | ||||||
|   | |||||||
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