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font: add anti-aliasing and other features (#6198)
* Pack glyph bits * Use unsigned chars for unicode strings. * Implement multi-bit glyphs * clang-format * Allow extra glyphs to be added to a font * Allow .otf and .woff file extensions * Add printf versions with background color; Add tests * Whitespace... * Move font test to new framework * CI fix * CI fix * CODEOWNERS * File extensions tested as case-insensitive
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@@ -10,29 +10,10 @@ namespace font {
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static const char *const TAG = "font";
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void Glyph::draw(int x_at, int y_start, display::Display *display, Color color) const {
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int scan_x1, scan_y1, scan_width, scan_height;
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this->scan_area(&scan_x1, &scan_y1, &scan_width, &scan_height);
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const unsigned char *data = this->glyph_data_->data;
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const int max_x = x_at + scan_x1 + scan_width;
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const int max_y = y_start + scan_y1 + scan_height;
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for (int glyph_y = y_start + scan_y1; glyph_y < max_y; glyph_y++) {
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for (int glyph_x = x_at + scan_x1; glyph_x < max_x; data++, glyph_x += 8) {
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uint8_t pixel_data = progmem_read_byte(data);
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const int pixel_max_x = std::min(max_x, glyph_x + 8);
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for (int pixel_x = glyph_x; pixel_x < pixel_max_x && pixel_data; pixel_x++, pixel_data <<= 1) {
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if (pixel_data & 0x80) {
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display->draw_pixel_at(pixel_x, glyph_y, color);
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}
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}
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}
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}
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}
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const char *Glyph::get_char() const { return this->glyph_data_->a_char; }
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bool Glyph::compare_to(const char *str) const {
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const uint8_t *Glyph::get_char() const { return this->glyph_data_->a_char; }
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// Compare the char at the string position with this char.
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// Return true if this char is less than or equal the other.
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bool Glyph::compare_to(const uint8_t *str) const {
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// 1 -> this->char_
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// 2 -> str
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for (uint32_t i = 0;; i++) {
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@@ -48,7 +29,7 @@ bool Glyph::compare_to(const char *str) const {
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// this should not happen
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return false;
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}
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int Glyph::match_length(const char *str) const {
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int Glyph::match_length(const uint8_t *str) const {
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for (uint32_t i = 0;; i++) {
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if (this->glyph_data_->a_char[i] == '\0')
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return i;
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@@ -65,12 +46,13 @@ void Glyph::scan_area(int *x1, int *y1, int *width, int *height) const {
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*height = this->glyph_data_->height;
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}
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Font::Font(const GlyphData *data, int data_nr, int baseline, int height) : baseline_(baseline), height_(height) {
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Font::Font(const GlyphData *data, int data_nr, int baseline, int height, uint8_t bpp)
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: baseline_(baseline), height_(height), bpp_(bpp) {
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glyphs_.reserve(data_nr);
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for (int i = 0; i < data_nr; ++i)
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glyphs_.emplace_back(&data[i]);
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}
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int Font::match_next_glyph(const char *str, int *match_length) {
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int Font::match_next_glyph(const uint8_t *str, int *match_length) {
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int lo = 0;
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int hi = this->glyphs_.size() - 1;
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while (lo != hi) {
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@@ -95,7 +77,7 @@ void Font::measure(const char *str, int *width, int *x_offset, int *baseline, in
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int x = 0;
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while (str[i] != '\0') {
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int match_length;
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int glyph_n = this->match_next_glyph(str + i, &match_length);
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int glyph_n = this->match_next_glyph((const uint8_t *) str + i, &match_length);
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if (glyph_n < 0) {
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// Unknown char, skip
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if (!this->get_glyphs().empty())
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@@ -118,12 +100,13 @@ void Font::measure(const char *str, int *width, int *x_offset, int *baseline, in
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*x_offset = min_x;
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*width = x - min_x;
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}
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void Font::print(int x_start, int y_start, display::Display *display, Color color, const char *text) {
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void Font::print(int x_start, int y_start, display::Display *display, Color color, const char *text, Color background) {
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int i = 0;
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int x_at = x_start;
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int scan_x1, scan_y1, scan_width, scan_height;
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while (text[i] != '\0') {
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int match_length;
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int glyph_n = this->match_next_glyph(text + i, &match_length);
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int glyph_n = this->match_next_glyph((const uint8_t *) text + i, &match_length);
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if (glyph_n < 0) {
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// Unknown char, skip
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ESP_LOGW(TAG, "Encountered character without representation in font: '%c'", text[i]);
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@@ -138,7 +121,41 @@ void Font::print(int x_start, int y_start, display::Display *display, Color colo
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}
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const Glyph &glyph = this->get_glyphs()[glyph_n];
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glyph.draw(x_at, y_start, display, color);
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glyph.scan_area(&scan_x1, &scan_y1, &scan_width, &scan_height);
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const uint8_t *data = glyph.glyph_data_->data;
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const int max_x = x_at + scan_x1 + scan_width;
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const int max_y = y_start + scan_y1 + scan_height;
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uint8_t bitmask = 0;
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uint8_t pixel_data = 0;
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float bpp_max = (1 << this->bpp_) - 1;
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for (int glyph_y = y_start + scan_y1; glyph_y != max_y; glyph_y++) {
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for (int glyph_x = x_at + scan_x1; glyph_x != max_x; glyph_x++) {
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uint8_t pixel = 0;
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for (int bit_num = 0; bit_num != this->bpp_; bit_num++) {
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if (bitmask == 0) {
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pixel_data = progmem_read_byte(data++);
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bitmask = 0x80;
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}
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pixel <<= 1;
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if ((pixel_data & bitmask) != 0)
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pixel |= 1;
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bitmask >>= 1;
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}
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if (pixel == bpp_max) {
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display->draw_pixel_at(glyph_x, glyph_y, color);
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} else if (pixel != 0) {
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float on = (float) pixel / bpp_max;
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float off = 1.0 - on;
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Color blended;
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blended.r = color.r * on + background.r * off;
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blended.g = color.r * on + background.g * off;
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blended.b = color.r * on + background.b * off;
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display->draw_pixel_at(glyph_x, glyph_y, blended);
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}
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}
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}
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x_at += glyph.glyph_data_->width + glyph.glyph_data_->offset_x;
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i += match_length;
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