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mirror of https://github.com/esphome/esphome.git synced 2025-10-31 23:21:54 +00:00

[sntp] Replace std::vector<std::string> with std::array<const char*> to save heap memory (#11525)

This commit is contained in:
J. Nick Koston
2025-10-25 10:00:43 -07:00
committed by GitHub
parent 5fdd90c71a
commit e212ed024d
4 changed files with 18 additions and 8 deletions

View File

@@ -27,7 +27,7 @@ void SNTPComponent::setup() {
esp_sntp_setoperatingmode(ESP_SNTP_OPMODE_POLL);
size_t i = 0;
for (auto &server : this->servers_) {
esp_sntp_setservername(i++, server.c_str());
esp_sntp_setservername(i++, server);
}
esp_sntp_set_sync_interval(this->get_update_interval());
esp_sntp_set_time_sync_notification_cb([](struct timeval *tv) {
@@ -42,7 +42,7 @@ void SNTPComponent::setup() {
size_t i = 0;
for (auto &server : this->servers_) {
sntp_setservername(i++, server.c_str());
sntp_setservername(i++, server);
}
#if defined(USE_ESP8266)
@@ -59,7 +59,7 @@ void SNTPComponent::dump_config() {
ESP_LOGCONFIG(TAG, "SNTP Time:");
size_t i = 0;
for (auto &server : this->servers_) {
ESP_LOGCONFIG(TAG, " Server %zu: '%s'", i++, server.c_str());
ESP_LOGCONFIG(TAG, " Server %zu: '%s'", i++, server);
}
}
void SNTPComponent::update() {

View File

@@ -2,10 +2,14 @@
#include "esphome/core/component.h"
#include "esphome/components/time/real_time_clock.h"
#include <array>
namespace esphome {
namespace sntp {
// Server count is calculated at compile time by Python codegen
// SNTP_SERVER_COUNT will always be defined
/// The SNTP component allows you to configure local timekeeping via Simple Network Time Protocol.
///
/// \note
@@ -14,10 +18,7 @@ namespace sntp {
/// \see https://www.gnu.org/software/libc/manual/html_node/TZ-Variable.html
class SNTPComponent : public time::RealTimeClock {
public:
SNTPComponent(const std::vector<std::string> &servers) : servers_(servers) {}
// Note: set_servers() has been removed and replaced by a constructor - calling set_servers after setup would
// have had no effect anyway, and making the strings immutable avoids the need to strdup their contents.
SNTPComponent(const std::array<const char *, SNTP_SERVER_COUNT> &servers) : servers_(servers) {}
void setup() override;
void dump_config() override;
@@ -29,7 +30,10 @@ class SNTPComponent : public time::RealTimeClock {
void time_synced();
protected:
std::vector<std::string> servers_;
// Store const char pointers to string literals
// ESP8266: strings in rodata (RAM), but avoids std::string overhead (~24 bytes each)
// Other platforms: strings in flash
std::array<const char *, SNTP_SERVER_COUNT> servers_;
bool has_time_{false};
#if defined(USE_ESP32)

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@@ -43,6 +43,11 @@ CONFIG_SCHEMA = cv.All(
async def to_code(config):
servers = config[CONF_SERVERS]
# Define server count at compile time
cg.add_define("SNTP_SERVER_COUNT", len(servers))
# Pass string literals to constructor - stored in flash/rodata by compiler
var = cg.new_Pvariable(config[CONF_ID], servers)
await cg.register_component(var, config)

View File

@@ -87,6 +87,7 @@
#define USE_MDNS_STORE_SERVICES
#define MDNS_SERVICE_COUNT 3
#define MDNS_DYNAMIC_TXT_COUNT 3
#define SNTP_SERVER_COUNT 3
#define USE_MEDIA_PLAYER
#define USE_NEXTION_TFT_UPLOAD
#define USE_NUMBER