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Add Number entities (from Home Assistant) (#1971)
Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
This commit is contained in:
@@ -32,6 +32,9 @@
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#ifdef USE_COVER
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#include "esphome/components/cover/cover.h"
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#endif
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#ifdef USE_NUMBER
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#include "esphome/components/number/number.h"
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#endif
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namespace esphome {
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@@ -82,6 +85,10 @@ class Application {
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void register_light(light::LightState *light) { this->lights_.push_back(light); }
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#endif
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#ifdef USE_NUMBER
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void register_number(number::Number *number) { this->numbers_.push_back(number); }
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#endif
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/// Register the component in this Application instance.
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template<class C> C *register_component(C *c) {
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static_assert(std::is_base_of<Component, C>::value, "Only Component subclasses can be registered");
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@@ -208,6 +215,15 @@ class Application {
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return nullptr;
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}
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#endif
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#ifdef USE_NUMBER
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const std::vector<number::Number *> &get_numbers() { return this->numbers_; }
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number::Number *get_number_by_key(uint32_t key, bool include_internal = false) {
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for (auto *obj : this->numbers_)
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
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return obj;
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return nullptr;
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}
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#endif
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Scheduler scheduler;
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@@ -245,6 +261,9 @@ class Application {
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#ifdef USE_LIGHT
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std::vector<light::LightState *> lights_{};
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#endif
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#ifdef USE_NUMBER
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std::vector<number::Number *> numbers_{};
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#endif
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std::string name_;
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std::string compilation_time_;
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