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Add Number entities (from Home Assistant) (#1971)

Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
This commit is contained in:
Jesse Hills
2021-07-13 07:20:12 +12:00
committed by GitHub
parent 1f5c79bd17
commit dd37a4e04c
36 changed files with 1206 additions and 0 deletions

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import esphome.codegen as cg
import esphome.config_validation as cv
from esphome import automation
from esphome.components import mqtt
from esphome.const import (
CONF_ABOVE,
CONF_BELOW,
CONF_ICON,
CONF_ID,
CONF_INTERNAL,
CONF_ON_VALUE,
CONF_ON_VALUE_RANGE,
CONF_TRIGGER_ID,
CONF_NAME,
CONF_MQTT_ID,
CONF_VALUE,
ICON_EMPTY,
)
from esphome.core import CORE, coroutine_with_priority
CODEOWNERS = ["@esphome/core"]
IS_PLATFORM_COMPONENT = True
number_ns = cg.esphome_ns.namespace("number")
Number = number_ns.class_("Number", cg.Nameable)
NumberPtr = Number.operator("ptr")
# Triggers
NumberStateTrigger = number_ns.class_(
"NumberStateTrigger", automation.Trigger.template(cg.float_)
)
ValueRangeTrigger = number_ns.class_(
"ValueRangeTrigger", automation.Trigger.template(cg.float_), cg.Component
)
# Actions
NumberSetAction = number_ns.class_("NumberSetAction", automation.Action)
# Conditions
NumberInRangeCondition = number_ns.class_(
"NumberInRangeCondition", automation.Condition
)
icon = cv.icon
NUMBER_SCHEMA = cv.MQTT_COMPONENT_SCHEMA.extend(
{
cv.OnlyWith(CONF_MQTT_ID, "mqtt"): cv.declare_id(mqtt.MQTTNumberComponent),
cv.GenerateID(): cv.declare_id(Number),
cv.Optional(CONF_ICON, default=ICON_EMPTY): icon,
cv.Optional(CONF_ON_VALUE): automation.validate_automation(
{
cv.GenerateID(CONF_TRIGGER_ID): cv.declare_id(NumberStateTrigger),
}
),
cv.Optional(CONF_ON_VALUE_RANGE): automation.validate_automation(
{
cv.GenerateID(CONF_TRIGGER_ID): cv.declare_id(ValueRangeTrigger),
cv.Optional(CONF_ABOVE): cv.float_,
cv.Optional(CONF_BELOW): cv.float_,
},
cv.has_at_least_one_key(CONF_ABOVE, CONF_BELOW),
),
}
)
async def setup_number_core_(var, config):
cg.add(var.set_name(config[CONF_NAME]))
if CONF_INTERNAL in config:
cg.add(var.set_internal(config[CONF_INTERNAL]))
cg.add(var.set_icon(config[CONF_ICON]))
for conf in config.get(CONF_ON_VALUE, []):
trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID], var)
await automation.build_automation(trigger, [(float, "x")], conf)
for conf in config.get(CONF_ON_VALUE_RANGE, []):
trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID], var)
await cg.register_component(trigger, conf)
if CONF_ABOVE in conf:
template_ = await cg.templatable(conf[CONF_ABOVE], [(float, "x")], float)
cg.add(trigger.set_min(template_))
if CONF_BELOW in conf:
template_ = await cg.templatable(conf[CONF_BELOW], [(float, "x")], float)
cg.add(trigger.set_max(template_))
await automation.build_automation(trigger, [(float, "x")], conf)
if CONF_MQTT_ID in config:
mqtt_ = cg.new_Pvariable(config[CONF_MQTT_ID], var)
await mqtt.register_mqtt_component(mqtt_, config)
async def register_number(var, config):
if not CORE.has_id(config[CONF_ID]):
var = cg.Pvariable(config[CONF_ID], var)
cg.add(cg.App.register_number(var))
await setup_number_core_(var, config)
async def new_number(config):
var = cg.new_Pvariable(config[CONF_ID])
await register_number(var, config)
return var
NUMBER_IN_RANGE_CONDITION_SCHEMA = cv.All(
{
cv.Required(CONF_ID): cv.use_id(Number),
cv.Optional(CONF_ABOVE): cv.float_,
cv.Optional(CONF_BELOW): cv.float_,
},
cv.has_at_least_one_key(CONF_ABOVE, CONF_BELOW),
)
@automation.register_condition(
"number.in_range", NumberInRangeCondition, NUMBER_IN_RANGE_CONDITION_SCHEMA
)
async def number_in_range_to_code(config, condition_id, template_arg, args):
paren = await cg.get_variable(config[CONF_ID])
var = cg.new_Pvariable(condition_id, template_arg, paren)
if CONF_ABOVE in config:
cg.add(var.set_min(config[CONF_ABOVE]))
if CONF_BELOW in config:
cg.add(var.set_max(config[CONF_BELOW]))
return var
@coroutine_with_priority(40.0)
async def to_code(config):
cg.add_define("USE_NUMBER")
cg.add_global(number_ns.using)
@automation.register_action(
"number.set",
NumberSetAction,
cv.Schema(
{
cv.Required(CONF_ID): cv.use_id(Number),
cv.Required(CONF_VALUE): cv.templatable(cv.float_),
}
),
)
async def number_set_to_code(config, action_id, template_arg, args):
paren = await cg.get_variable(config[CONF_ID])
var = cg.new_Pvariable(action_id, template_arg, paren)
template_ = await cg.templatable(config[CONF_VALUE], args, float)
cg.add(var.set_value(template_))
return var

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#include "automation.h"
#include "esphome/core/log.h"
namespace esphome {
namespace number {
static const char *const TAG = "number.automation";
void ValueRangeTrigger::setup() {
this->rtc_ = global_preferences.make_preference<bool>(this->parent_->get_object_id_hash());
bool initial_state;
if (this->rtc_.load(&initial_state)) {
this->previous_in_range_ = initial_state;
}
this->parent_->add_on_state_callback([this](float state) { this->on_state_(state); });
}
float ValueRangeTrigger::get_setup_priority() const { return setup_priority::HARDWARE; }
void ValueRangeTrigger::on_state_(float state) {
if (isnan(state))
return;
float local_min = this->min_.value(state);
float local_max = this->max_.value(state);
bool in_range;
if (isnan(local_min) && isnan(local_max)) {
in_range = this->previous_in_range_;
} else if (isnan(local_min)) {
in_range = state <= local_max;
} else if (isnan(local_max)) {
in_range = state >= local_min;
} else {
in_range = local_min <= state && state <= local_max;
}
if (in_range != this->previous_in_range_ && in_range) {
this->trigger(state);
}
this->previous_in_range_ = in_range;
this->rtc_.save(&in_range);
}
} // namespace number
} // namespace esphome

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#pragma once
#include "esphome/components/number/number.h"
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
namespace esphome {
namespace number {
class NumberStateTrigger : public Trigger<float> {
public:
explicit NumberStateTrigger(Number *parent) {
parent->add_on_state_callback([this](float value) { this->trigger(value); });
}
};
template<typename... Ts> class NumberSetAction : public Action<Ts...> {
public:
NumberSetAction(Number *number) : number_(number) {}
TEMPLATABLE_VALUE(float, value)
void play(Ts... x) override {
auto call = this->number_->make_call();
call.set_value(this->value_.value(x...));
call.perform();
}
protected:
Number *number_;
};
class ValueRangeTrigger : public Trigger<float>, public Component {
public:
explicit ValueRangeTrigger(Number *parent) : parent_(parent) {}
template<typename V> void set_min(V min) { this->min_ = min; }
template<typename V> void set_max(V max) { this->max_ = max; }
void setup() override;
float get_setup_priority() const override;
protected:
void on_state_(float state);
Number *parent_;
ESPPreferenceObject rtc_;
bool previous_in_range_{false};
TemplatableValue<float, float> min_{NAN};
TemplatableValue<float, float> max_{NAN};
};
template<typename... Ts> class NumberInRangeCondition : public Condition<Ts...> {
public:
NumberInRangeCondition(Number *parent) : parent_(parent) {}
void set_min(float min) { this->min_ = min; }
void set_max(float max) { this->max_ = max; }
bool check(Ts... x) override {
const float state = this->parent_->state;
if (isnan(this->min_)) {
return state <= this->max_;
} else if (isnan(this->max_)) {
return state >= this->min_;
} else {
return this->min_ <= state && state <= this->max_;
}
}
protected:
Number *parent_;
float min_{NAN};
float max_{NAN};
};
} // namespace number
} // namespace esphome

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#include "number.h"
#include "esphome/core/log.h"
namespace esphome {
namespace number {
static const char *const TAG = "number";
void NumberCall::perform() {
ESP_LOGD(TAG, "'%s' - Setting", this->parent_->get_name().c_str());
if (this->value_.has_value()) {
auto value = *this->value_;
uint8_t accuracy = this->parent_->get_accuracy_decimals();
float min_value = this->parent_->get_min_value();
if (value < min_value) {
ESP_LOGW(TAG, " Value %s must not be less than minimum %s", value_accuracy_to_string(value, accuracy).c_str(),
value_accuracy_to_string(min_value, accuracy).c_str());
this->value_.reset();
return;
}
float max_value = this->parent_->get_max_value();
if (value > max_value) {
ESP_LOGW(TAG, " Value %s must not be larger than maximum %s", value_accuracy_to_string(value, accuracy).c_str(),
value_accuracy_to_string(max_value, accuracy).c_str());
this->value_.reset();
return;
}
ESP_LOGD(TAG, " Value: %s", value_accuracy_to_string(*this->value_, accuracy).c_str());
this->parent_->set(*this->value_);
}
}
NumberCall &NumberCall::set_value(float value) {
this->value_ = value;
return *this;
}
const optional<float> &NumberCall::get_value() const { return this->value_; }
NumberCall Number::make_call() { return NumberCall(this); }
void Number::publish_state(float state) {
this->has_state_ = true;
this->state = state;
ESP_LOGD(TAG, "'%s': Sending state %.5f", this->get_name().c_str(), state);
this->state_callback_.call(state);
}
uint32_t Number::update_interval() { return 0; }
Number::Number(const std::string &name) : Nameable(name), state(NAN) {}
Number::Number() : Number("") {}
void Number::add_on_state_callback(std::function<void(float)> &&callback) {
this->state_callback_.add(std::move(callback));
}
void Number::set_icon(const std::string &icon) { this->icon_ = icon; }
std::string Number::get_icon() { return *this->icon_; }
int8_t Number::get_accuracy_decimals() {
// use printf %g to find number of digits based on step
char buf[32];
sprintf(buf, "%.5g", this->step_);
std::string str{buf};
size_t dot_pos = str.find('.');
if (dot_pos == std::string::npos)
return 0;
return str.length() - dot_pos - 1;
}
float Number::get_state() const { return this->state; }
bool Number::has_state() const { return this->has_state_; }
uint32_t Number::hash_base() { return 2282307003UL; }
} // namespace number
} // namespace esphome

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#pragma once
#include "esphome/core/component.h"
#include "esphome/core/helpers.h"
namespace esphome {
namespace number {
#define LOG_NUMBER(prefix, type, obj) \
if ((obj) != nullptr) { \
ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, type, (obj)->get_name().c_str()); \
if (!(obj)->get_icon().empty()) { \
ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
} \
}
class Number;
class NumberCall {
public:
explicit NumberCall(Number *parent) : parent_(parent) {}
NumberCall &set_value(float value);
void perform();
const optional<float> &get_value() const;
protected:
Number *const parent_;
optional<float> value_;
};
/** Base-class for all numbers.
*
* A number can use publish_state to send out a new value.
*/
class Number : public Nameable {
public:
explicit Number();
explicit Number(const std::string &name);
/** Manually set the icon of this number. By default the number's default defined by icon() is used.
*
* @param icon The icon, for example "mdi:flash". "" to disable.
*/
void set_icon(const std::string &icon);
/// Get the Home Assistant Icon. Uses the manual override if specified or the default value instead.
std::string get_icon();
/// Getter-syntax for .state.
float get_state() const;
/// Get the accuracy in decimals. Based on the step value.
int8_t get_accuracy_decimals();
/** Publish the current state to the front-end.
*/
void publish_state(float state);
NumberCall make_call();
// ========== INTERNAL METHODS ==========
// (In most use cases you won't need these)
/// Add a callback that will be called every time the state changes.
void add_on_state_callback(std::function<void(float)> &&callback);
/** This member variable stores the last state.
*
* On startup, when no state is available yet, this is NAN (not-a-number) and the validity
* can be checked using has_state().
*
* This is exposed through a member variable for ease of use in esphome lambdas.
*/
float state;
/// Return whether this number has gotten a full state yet.
bool has_state() const;
/// Return with which interval the number is polled. Return 0 for non-polling mode.
virtual uint32_t update_interval();
void set_min_value(float min_value) { this->min_value_ = min_value; }
void set_max_value(float max_value) { this->max_value_ = max_value; }
void set_step(float step) { this->step_ = step; }
float get_min_value() const { return this->min_value_; }
float get_max_value() const { return this->max_value_; }
float get_step() const { return this->step_; }
protected:
friend class NumberCall;
/** Set the value of the number, this is a virtual method that each number integration must implement.
*
* This method is called by the NumberCall.
*
* @param value The value as validated by the NumberCall.
*/
virtual void set(float value) = 0;
uint32_t hash_base() override;
CallbackManager<void(float)> state_callback_;
/// Override the icon advertised to Home Assistant, otherwise number's icon will be used.
optional<std::string> icon_;
bool has_state_{false};
float step_{1.0};
float min_value_{0};
float max_value_{100};
};
} // namespace number
} // namespace esphome