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[core] Fix ComponentIterator alignment for 32-bit platforms (#10969)
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@@ -168,8 +168,9 @@ class ComponentIterator {
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UPDATE,
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UPDATE,
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#endif
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#endif
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MAX,
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MAX,
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} state_{IteratorState::NONE};
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};
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uint16_t at_{0}; // Supports up to 65,535 entities per type
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uint16_t at_{0}; // Supports up to 65,535 entities per type
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IteratorState state_{IteratorState::NONE};
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bool include_internal_{false};
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bool include_internal_{false};
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template<typename Container>
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template<typename Container>
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