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	[sdl][mipi_spi] Respect clipping when drawing (#9722)
Co-authored-by: clydebarrow <2366188+clydebarrow@users.noreply.github.com>
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		| @@ -48,6 +48,9 @@ void Sdl::draw_pixels_at(int x_start, int y_start, int w, int h, const uint8_t * | |||||||
| } | } | ||||||
|  |  | ||||||
| void Sdl::draw_pixel_at(int x, int y, Color color) { | void Sdl::draw_pixel_at(int x, int y, Color color) { | ||||||
|  |   if (!this->get_clipping().inside(x, y)) | ||||||
|  |     return; | ||||||
|  |  | ||||||
|   SDL_Rect rect{x, y, 1, 1}; |   SDL_Rect rect{x, y, 1, 1}; | ||||||
|   auto data = (display::ColorUtil::color_to_565(color, display::COLOR_ORDER_RGB)); |   auto data = (display::ColorUtil::color_to_565(color, display::COLOR_ORDER_RGB)); | ||||||
|   SDL_UpdateTexture(this->texture_, &rect, &data, 2); |   SDL_UpdateTexture(this->texture_, &rect, &data, 2); | ||||||
|   | |||||||
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