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mirror of https://github.com/esphome/esphome.git synced 2025-10-29 22:24:26 +00:00

Thermostat component (#1105)

* Add thermostat component

* Add hysteresis accessor

* Linted

* Fixed up const.py and test

* Fix test...again...oops
This commit is contained in:
Keith Burzinski
2020-07-01 20:38:51 -05:00
committed by GitHub
parent 8566dd9100
commit d4e76185bd
6 changed files with 1156 additions and 0 deletions

View File

@@ -0,0 +1,552 @@
#include "thermostat_climate.h"
#include "esphome/core/log.h"
namespace esphome {
namespace thermostat {
static const char *TAG = "thermostat.climate";
void ThermostatClimate::setup() {
this->sensor_->add_on_state_callback([this](float state) {
this->current_temperature = state;
// required action may have changed, recompute, refresh
this->switch_to_action_(compute_action_());
// current temperature and possibly action changed, so publish the new state
this->publish_state();
});
this->current_temperature = this->sensor_->state;
// restore all climate data, if possible
auto restore = this->restore_state_();
if (restore.has_value()) {
restore->to_call(this).perform();
} else {
// restore from defaults, change_away handles temps for us
this->mode = climate::CLIMATE_MODE_AUTO;
this->change_away_(false);
}
// refresh the climate action based on the restored settings
this->switch_to_action_(compute_action_());
this->setup_complete_ = true;
this->publish_state();
}
float ThermostatClimate::hysteresis() { return this->hysteresis_; }
void ThermostatClimate::refresh() {
this->switch_to_mode_(this->mode);
this->switch_to_action_(compute_action_());
this->switch_to_fan_mode_(this->fan_mode);
this->switch_to_swing_mode_(this->swing_mode);
this->publish_state();
}
void ThermostatClimate::control(const climate::ClimateCall &call) {
if (call.get_mode().has_value())
this->mode = *call.get_mode();
if (call.get_fan_mode().has_value())
this->fan_mode = *call.get_fan_mode();
if (call.get_swing_mode().has_value())
this->swing_mode = *call.get_swing_mode();
if (call.get_target_temperature().has_value())
this->target_temperature = *call.get_target_temperature();
if (call.get_target_temperature_low().has_value())
this->target_temperature_low = *call.get_target_temperature_low();
if (call.get_target_temperature_high().has_value())
this->target_temperature_high = *call.get_target_temperature_high();
if (call.get_away().has_value()) {
// setup_complete_ blocks modifying/resetting the temps immediately after boot
if (this->setup_complete_) {
this->change_away_(*call.get_away());
} else {
this->away = *call.get_away();
}
}
// set point validation
if (this->supports_two_points_) {
if (this->target_temperature_low < this->get_traits().get_visual_min_temperature())
this->target_temperature_low = this->get_traits().get_visual_min_temperature();
if (this->target_temperature_high > this->get_traits().get_visual_max_temperature())
this->target_temperature_high = this->get_traits().get_visual_max_temperature();
if (this->target_temperature_high < this->target_temperature_low)
this->target_temperature_high = this->target_temperature_low;
} else {
if (this->target_temperature < this->get_traits().get_visual_min_temperature())
this->target_temperature = this->get_traits().get_visual_min_temperature();
if (this->target_temperature > this->get_traits().get_visual_max_temperature())
this->target_temperature = this->get_traits().get_visual_max_temperature();
}
// make any changes happen
refresh();
}
climate::ClimateTraits ThermostatClimate::traits() {
auto traits = climate::ClimateTraits();
traits.set_supports_current_temperature(true);
traits.set_supports_auto_mode(this->supports_auto_);
traits.set_supports_cool_mode(this->supports_cool_);
traits.set_supports_dry_mode(this->supports_dry_);
traits.set_supports_fan_only_mode(this->supports_fan_only_);
traits.set_supports_heat_mode(this->supports_heat_);
traits.set_supports_fan_mode_on(this->supports_fan_mode_on_);
traits.set_supports_fan_mode_off(this->supports_fan_mode_off_);
traits.set_supports_fan_mode_auto(this->supports_fan_mode_auto_);
traits.set_supports_fan_mode_low(this->supports_fan_mode_low_);
traits.set_supports_fan_mode_medium(this->supports_fan_mode_medium_);
traits.set_supports_fan_mode_high(this->supports_fan_mode_high_);
traits.set_supports_fan_mode_middle(this->supports_fan_mode_middle_);
traits.set_supports_fan_mode_focus(this->supports_fan_mode_focus_);
traits.set_supports_fan_mode_diffuse(this->supports_fan_mode_diffuse_);
traits.set_supports_swing_mode_both(this->supports_swing_mode_both_);
traits.set_supports_swing_mode_horizontal(this->supports_swing_mode_horizontal_);
traits.set_supports_swing_mode_off(this->supports_swing_mode_off_);
traits.set_supports_swing_mode_vertical(this->supports_swing_mode_vertical_);
traits.set_supports_two_point_target_temperature(this->supports_two_points_);
traits.set_supports_away(this->supports_away_);
traits.set_supports_action(true);
return traits;
}
climate::ClimateAction ThermostatClimate::compute_action_() {
climate::ClimateAction target_action = this->action;
if (this->supports_two_points_) {
if (isnan(this->current_temperature) || isnan(this->target_temperature_low) ||
isnan(this->target_temperature_high) || isnan(this->hysteresis_))
// if any control parameters are nan, go to OFF action (not IDLE!)
return climate::CLIMATE_ACTION_OFF;
if (((this->action == climate::CLIMATE_ACTION_FAN) && (this->mode != climate::CLIMATE_MODE_FAN_ONLY)) ||
((this->action == climate::CLIMATE_ACTION_DRYING) && (this->mode != climate::CLIMATE_MODE_DRY))) {
target_action = climate::CLIMATE_ACTION_IDLE;
}
switch (this->mode) {
case climate::CLIMATE_MODE_FAN_ONLY:
if (this->supports_fan_only_) {
if (this->current_temperature > this->target_temperature_high + this->hysteresis_)
target_action = climate::CLIMATE_ACTION_FAN;
else if (this->current_temperature < this->target_temperature_high - this->hysteresis_)
if (this->action == climate::CLIMATE_ACTION_FAN)
target_action = climate::CLIMATE_ACTION_IDLE;
}
break;
case climate::CLIMATE_MODE_DRY:
target_action = climate::CLIMATE_ACTION_DRYING;
break;
case climate::CLIMATE_MODE_OFF:
target_action = climate::CLIMATE_ACTION_OFF;
break;
case climate::CLIMATE_MODE_AUTO:
case climate::CLIMATE_MODE_COOL:
case climate::CLIMATE_MODE_HEAT:
if (this->supports_cool_) {
if (this->current_temperature > this->target_temperature_high + this->hysteresis_)
target_action = climate::CLIMATE_ACTION_COOLING;
else if (this->current_temperature < this->target_temperature_high - this->hysteresis_)
if (this->action == climate::CLIMATE_ACTION_COOLING)
target_action = climate::CLIMATE_ACTION_IDLE;
}
if (this->supports_heat_) {
if (this->current_temperature < this->target_temperature_low - this->hysteresis_)
target_action = climate::CLIMATE_ACTION_HEATING;
else if (this->current_temperature > this->target_temperature_low + this->hysteresis_)
if (this->action == climate::CLIMATE_ACTION_HEATING)
target_action = climate::CLIMATE_ACTION_IDLE;
}
break;
default:
break;
}
} else {
if (isnan(this->current_temperature) || isnan(this->target_temperature) || isnan(this->hysteresis_))
// if any control parameters are nan, go to OFF action (not IDLE!)
return climate::CLIMATE_ACTION_OFF;
if (((this->action == climate::CLIMATE_ACTION_FAN) && (this->mode != climate::CLIMATE_MODE_FAN_ONLY)) ||
((this->action == climate::CLIMATE_ACTION_DRYING) && (this->mode != climate::CLIMATE_MODE_DRY))) {
target_action = climate::CLIMATE_ACTION_IDLE;
}
switch (this->mode) {
case climate::CLIMATE_MODE_FAN_ONLY:
if (this->supports_fan_only_) {
if (this->current_temperature > this->target_temperature + this->hysteresis_)
target_action = climate::CLIMATE_ACTION_FAN;
else if (this->current_temperature < this->target_temperature - this->hysteresis_)
if (this->action == climate::CLIMATE_ACTION_FAN)
target_action = climate::CLIMATE_ACTION_IDLE;
}
break;
case climate::CLIMATE_MODE_DRY:
target_action = climate::CLIMATE_ACTION_DRYING;
break;
case climate::CLIMATE_MODE_OFF:
target_action = climate::CLIMATE_ACTION_OFF;
break;
case climate::CLIMATE_MODE_COOL:
if (this->supports_cool_) {
if (this->current_temperature > this->target_temperature + this->hysteresis_)
target_action = climate::CLIMATE_ACTION_COOLING;
else if (this->current_temperature < this->target_temperature - this->hysteresis_)
if (this->action == climate::CLIMATE_ACTION_COOLING)
target_action = climate::CLIMATE_ACTION_IDLE;
}
case climate::CLIMATE_MODE_HEAT:
if (this->supports_heat_) {
if (this->current_temperature < this->target_temperature - this->hysteresis_)
target_action = climate::CLIMATE_ACTION_HEATING;
else if (this->current_temperature > this->target_temperature + this->hysteresis_)
if (this->action == climate::CLIMATE_ACTION_HEATING)
target_action = climate::CLIMATE_ACTION_IDLE;
}
break;
default:
break;
}
}
// do not switch to an action that isn't enabled per the active climate mode
if ((this->mode == climate::CLIMATE_MODE_COOL) && (target_action == climate::CLIMATE_ACTION_HEATING))
target_action = climate::CLIMATE_ACTION_IDLE;
if ((this->mode == climate::CLIMATE_MODE_HEAT) && (target_action == climate::CLIMATE_ACTION_COOLING))
target_action = climate::CLIMATE_ACTION_IDLE;
return target_action;
}
void ThermostatClimate::switch_to_action_(climate::ClimateAction action) {
// setup_complete_ helps us ensure an action is called immediately after boot
if ((action == this->action) && this->setup_complete_)
// already in target mode
return;
if (((action == climate::CLIMATE_ACTION_OFF && this->action == climate::CLIMATE_ACTION_IDLE) ||
(action == climate::CLIMATE_ACTION_IDLE && this->action == climate::CLIMATE_ACTION_OFF)) &&
this->setup_complete_) {
// switching from OFF to IDLE or vice-versa
// these only have visual difference. OFF means user manually disabled,
// IDLE means it's in auto mode but value is in target range.
this->action = action;
return;
}
if (this->prev_action_trigger_ != nullptr) {
this->prev_action_trigger_->stop();
this->prev_action_trigger_ = nullptr;
}
Trigger<> *trig = this->idle_action_trigger_;
switch (action) {
case climate::CLIMATE_ACTION_OFF:
case climate::CLIMATE_ACTION_IDLE:
// trig = this->idle_action_trigger_;
break;
case climate::CLIMATE_ACTION_COOLING:
trig = this->cool_action_trigger_;
break;
case climate::CLIMATE_ACTION_HEATING:
trig = this->heat_action_trigger_;
break;
case climate::CLIMATE_ACTION_FAN:
trig = this->fan_only_action_trigger_;
break;
case climate::CLIMATE_ACTION_DRYING:
trig = this->dry_action_trigger_;
break;
default:
// we cannot report an invalid mode back to HA (even if it asked for one)
// and must assume some valid value
action = climate::CLIMATE_ACTION_OFF;
// trig = this->idle_action_trigger_;
}
assert(trig != nullptr);
trig->trigger();
this->action = action;
this->prev_action_trigger_ = trig;
}
void ThermostatClimate::switch_to_fan_mode_(climate::ClimateFanMode fan_mode) {
// setup_complete_ helps us ensure an action is called immediately after boot
if ((fan_mode == this->prev_fan_mode_) && this->setup_complete_)
// already in target mode
return;
if (this->prev_fan_mode_trigger_ != nullptr) {
this->prev_fan_mode_trigger_->stop();
this->prev_fan_mode_trigger_ = nullptr;
}
Trigger<> *trig = this->fan_mode_auto_trigger_;
switch (fan_mode) {
case climate::CLIMATE_FAN_ON:
trig = this->fan_mode_on_trigger_;
break;
case climate::CLIMATE_FAN_OFF:
trig = this->fan_mode_off_trigger_;
break;
case climate::CLIMATE_FAN_AUTO:
// trig = this->fan_mode_auto_trigger_;
break;
case climate::CLIMATE_FAN_LOW:
trig = this->fan_mode_low_trigger_;
break;
case climate::CLIMATE_FAN_MEDIUM:
trig = this->fan_mode_medium_trigger_;
break;
case climate::CLIMATE_FAN_HIGH:
trig = this->fan_mode_high_trigger_;
break;
case climate::CLIMATE_FAN_MIDDLE:
trig = this->fan_mode_middle_trigger_;
break;
case climate::CLIMATE_FAN_FOCUS:
trig = this->fan_mode_focus_trigger_;
break;
case climate::CLIMATE_FAN_DIFFUSE:
trig = this->fan_mode_diffuse_trigger_;
break;
default:
// we cannot report an invalid mode back to HA (even if it asked for one)
// and must assume some valid value
fan_mode = climate::CLIMATE_FAN_AUTO;
// trig = this->fan_mode_auto_trigger_;
}
assert(trig != nullptr);
trig->trigger();
this->fan_mode = fan_mode;
this->prev_fan_mode_ = fan_mode;
this->prev_fan_mode_trigger_ = trig;
}
void ThermostatClimate::switch_to_mode_(climate::ClimateMode mode) {
// setup_complete_ helps us ensure an action is called immediately after boot
if ((mode == this->prev_mode_) && this->setup_complete_)
// already in target mode
return;
if (this->prev_mode_trigger_ != nullptr) {
this->prev_mode_trigger_->stop();
this->prev_mode_trigger_ = nullptr;
}
Trigger<> *trig = this->auto_mode_trigger_;
switch (mode) {
case climate::CLIMATE_MODE_OFF:
trig = this->off_mode_trigger_;
break;
case climate::CLIMATE_MODE_AUTO:
// trig = this->auto_mode_trigger_;
break;
case climate::CLIMATE_MODE_COOL:
trig = this->cool_mode_trigger_;
break;
case climate::CLIMATE_MODE_HEAT:
trig = this->heat_mode_trigger_;
break;
case climate::CLIMATE_MODE_FAN_ONLY:
trig = this->fan_only_mode_trigger_;
break;
case climate::CLIMATE_MODE_DRY:
trig = this->dry_mode_trigger_;
break;
default:
// we cannot report an invalid mode back to HA (even if it asked for one)
// and must assume some valid value
mode = climate::CLIMATE_MODE_AUTO;
// trig = this->auto_mode_trigger_;
}
assert(trig != nullptr);
trig->trigger();
this->mode = mode;
this->prev_mode_ = mode;
this->prev_mode_trigger_ = trig;
}
void ThermostatClimate::switch_to_swing_mode_(climate::ClimateSwingMode swing_mode) {
// setup_complete_ helps us ensure an action is called immediately after boot
if ((swing_mode == this->prev_swing_mode_) && this->setup_complete_)
// already in target mode
return;
if (this->prev_swing_mode_trigger_ != nullptr) {
this->prev_swing_mode_trigger_->stop();
this->prev_swing_mode_trigger_ = nullptr;
}
Trigger<> *trig = this->swing_mode_off_trigger_;
switch (swing_mode) {
case climate::CLIMATE_SWING_BOTH:
trig = this->swing_mode_both_trigger_;
break;
case climate::CLIMATE_SWING_HORIZONTAL:
trig = this->swing_mode_horizontal_trigger_;
break;
case climate::CLIMATE_SWING_OFF:
// trig = this->swing_mode_off_trigger_;
break;
case climate::CLIMATE_SWING_VERTICAL:
trig = this->swing_mode_vertical_trigger_;
break;
default:
// we cannot report an invalid mode back to HA (even if it asked for one)
// and must assume some valid value
swing_mode = climate::CLIMATE_SWING_OFF;
// trig = this->swing_mode_off_trigger_;
}
assert(trig != nullptr);
trig->trigger();
this->swing_mode = swing_mode;
this->prev_swing_mode_ = swing_mode;
this->prev_swing_mode_trigger_ = trig;
}
void ThermostatClimate::change_away_(bool away) {
if (!away) {
if (this->supports_two_points_) {
this->target_temperature_low = this->normal_config_.default_temperature_low;
this->target_temperature_high = this->normal_config_.default_temperature_high;
} else
this->target_temperature = this->normal_config_.default_temperature;
} else {
if (this->supports_two_points_) {
this->target_temperature_low = this->away_config_.default_temperature_low;
this->target_temperature_high = this->away_config_.default_temperature_high;
} else
this->target_temperature = this->away_config_.default_temperature;
}
this->away = away;
}
void ThermostatClimate::set_normal_config(const ThermostatClimateTargetTempConfig &normal_config) {
this->normal_config_ = normal_config;
}
void ThermostatClimate::set_away_config(const ThermostatClimateTargetTempConfig &away_config) {
this->supports_away_ = true;
this->away_config_ = away_config;
}
ThermostatClimate::ThermostatClimate()
: cool_action_trigger_(new Trigger<>()),
cool_mode_trigger_(new Trigger<>()),
dry_action_trigger_(new Trigger<>()),
dry_mode_trigger_(new Trigger<>()),
heat_action_trigger_(new Trigger<>()),
heat_mode_trigger_(new Trigger<>()),
auto_mode_trigger_(new Trigger<>()),
idle_action_trigger_(new Trigger<>()),
off_mode_trigger_(new Trigger<>()),
fan_only_action_trigger_(new Trigger<>()),
fan_only_mode_trigger_(new Trigger<>()),
fan_mode_on_trigger_(new Trigger<>()),
fan_mode_off_trigger_(new Trigger<>()),
fan_mode_auto_trigger_(new Trigger<>()),
fan_mode_low_trigger_(new Trigger<>()),
fan_mode_medium_trigger_(new Trigger<>()),
fan_mode_high_trigger_(new Trigger<>()),
fan_mode_middle_trigger_(new Trigger<>()),
fan_mode_focus_trigger_(new Trigger<>()),
fan_mode_diffuse_trigger_(new Trigger<>()),
swing_mode_both_trigger_(new Trigger<>()),
swing_mode_off_trigger_(new Trigger<>()),
swing_mode_horizontal_trigger_(new Trigger<>()),
swing_mode_vertical_trigger_(new Trigger<>()) {}
void ThermostatClimate::set_hysteresis(float hysteresis) { this->hysteresis_ = hysteresis; }
void ThermostatClimate::set_sensor(sensor::Sensor *sensor) { this->sensor_ = sensor; }
void ThermostatClimate::set_supports_auto(bool supports_auto) { this->supports_auto_ = supports_auto; }
void ThermostatClimate::set_supports_cool(bool supports_cool) { this->supports_cool_ = supports_cool; }
void ThermostatClimate::set_supports_dry(bool supports_dry) { this->supports_dry_ = supports_dry; }
void ThermostatClimate::set_supports_fan_only(bool supports_fan_only) { this->supports_fan_only_ = supports_fan_only; }
void ThermostatClimate::set_supports_heat(bool supports_heat) { this->supports_heat_ = supports_heat; }
void ThermostatClimate::set_supports_fan_mode_on(bool supports_fan_mode_on) {
this->supports_fan_mode_on_ = supports_fan_mode_on;
}
void ThermostatClimate::set_supports_fan_mode_off(bool supports_fan_mode_off) {
this->supports_fan_mode_off_ = supports_fan_mode_off;
}
void ThermostatClimate::set_supports_fan_mode_auto(bool supports_fan_mode_auto) {
this->supports_fan_mode_auto_ = supports_fan_mode_auto;
}
void ThermostatClimate::set_supports_fan_mode_low(bool supports_fan_mode_low) {
this->supports_fan_mode_low_ = supports_fan_mode_low;
}
void ThermostatClimate::set_supports_fan_mode_medium(bool supports_fan_mode_medium) {
this->supports_fan_mode_medium_ = supports_fan_mode_medium;
}
void ThermostatClimate::set_supports_fan_mode_high(bool supports_fan_mode_high) {
this->supports_fan_mode_high_ = supports_fan_mode_high;
}
void ThermostatClimate::set_supports_fan_mode_middle(bool supports_fan_mode_middle) {
this->supports_fan_mode_middle_ = supports_fan_mode_middle;
}
void ThermostatClimate::set_supports_fan_mode_focus(bool supports_fan_mode_focus) {
this->supports_fan_mode_focus_ = supports_fan_mode_focus;
}
void ThermostatClimate::set_supports_fan_mode_diffuse(bool supports_fan_mode_diffuse) {
this->supports_fan_mode_diffuse_ = supports_fan_mode_diffuse;
}
void ThermostatClimate::set_supports_swing_mode_both(bool supports_swing_mode_both) {
this->supports_swing_mode_both_ = supports_swing_mode_both;
}
void ThermostatClimate::set_supports_swing_mode_off(bool supports_swing_mode_off) {
this->supports_swing_mode_off_ = supports_swing_mode_off;
}
void ThermostatClimate::set_supports_swing_mode_horizontal(bool supports_swing_mode_horizontal) {
this->supports_swing_mode_horizontal_ = supports_swing_mode_horizontal;
}
void ThermostatClimate::set_supports_swing_mode_vertical(bool supports_swing_mode_vertical) {
this->supports_swing_mode_vertical_ = supports_swing_mode_vertical;
}
void ThermostatClimate::set_supports_two_points(bool supports_two_points) {
this->supports_two_points_ = supports_two_points;
}
Trigger<> *ThermostatClimate::get_cool_action_trigger() const { return this->cool_action_trigger_; }
Trigger<> *ThermostatClimate::get_dry_action_trigger() const { return this->dry_action_trigger_; }
Trigger<> *ThermostatClimate::get_fan_only_action_trigger() const { return this->fan_only_action_trigger_; }
Trigger<> *ThermostatClimate::get_heat_action_trigger() const { return this->heat_action_trigger_; }
Trigger<> *ThermostatClimate::get_idle_action_trigger() const { return this->idle_action_trigger_; }
Trigger<> *ThermostatClimate::get_auto_mode_trigger() const { return this->auto_mode_trigger_; }
Trigger<> *ThermostatClimate::get_cool_mode_trigger() const { return this->cool_mode_trigger_; }
Trigger<> *ThermostatClimate::get_dry_mode_trigger() const { return this->dry_mode_trigger_; }
Trigger<> *ThermostatClimate::get_fan_only_mode_trigger() const { return this->fan_only_mode_trigger_; }
Trigger<> *ThermostatClimate::get_heat_mode_trigger() const { return this->heat_mode_trigger_; }
Trigger<> *ThermostatClimate::get_off_mode_trigger() const { return this->off_mode_trigger_; }
Trigger<> *ThermostatClimate::get_fan_mode_on_trigger() const { return this->fan_mode_on_trigger_; }
Trigger<> *ThermostatClimate::get_fan_mode_off_trigger() const { return this->fan_mode_off_trigger_; }
Trigger<> *ThermostatClimate::get_fan_mode_auto_trigger() const { return this->fan_mode_auto_trigger_; }
Trigger<> *ThermostatClimate::get_fan_mode_low_trigger() const { return this->fan_mode_low_trigger_; }
Trigger<> *ThermostatClimate::get_fan_mode_medium_trigger() const { return this->fan_mode_medium_trigger_; }
Trigger<> *ThermostatClimate::get_fan_mode_high_trigger() const { return this->fan_mode_high_trigger_; }
Trigger<> *ThermostatClimate::get_fan_mode_middle_trigger() const { return this->fan_mode_middle_trigger_; }
Trigger<> *ThermostatClimate::get_fan_mode_focus_trigger() const { return this->fan_mode_focus_trigger_; }
Trigger<> *ThermostatClimate::get_fan_mode_diffuse_trigger() const { return this->fan_mode_diffuse_trigger_; }
Trigger<> *ThermostatClimate::get_swing_mode_both_trigger() const { return this->swing_mode_both_trigger_; }
Trigger<> *ThermostatClimate::get_swing_mode_off_trigger() const { return this->swing_mode_off_trigger_; }
Trigger<> *ThermostatClimate::get_swing_mode_horizontal_trigger() const { return this->swing_mode_horizontal_trigger_; }
Trigger<> *ThermostatClimate::get_swing_mode_vertical_trigger() const { return this->swing_mode_vertical_trigger_; }
void ThermostatClimate::dump_config() {
LOG_CLIMATE("", "Thermostat", this);
if (this->supports_heat_)
ESP_LOGCONFIG(TAG, " Default Target Temperature Low: %.1f°C", this->normal_config_.default_temperature_low);
if ((this->supports_cool_) || (this->supports_fan_only_))
ESP_LOGCONFIG(TAG, " Default Target Temperature High: %.1f°C", this->normal_config_.default_temperature_high);
ESP_LOGCONFIG(TAG, " Hysteresis: %.1f°C", this->hysteresis_);
ESP_LOGCONFIG(TAG, " Supports AUTO: %s", YESNO(this->supports_auto_));
ESP_LOGCONFIG(TAG, " Supports COOL: %s", YESNO(this->supports_cool_));
ESP_LOGCONFIG(TAG, " Supports DRY: %s", YESNO(this->supports_dry_));
ESP_LOGCONFIG(TAG, " Supports FAN_ONLY: %s", YESNO(this->supports_fan_only_));
ESP_LOGCONFIG(TAG, " Supports HEAT: %s", YESNO(this->supports_heat_));
ESP_LOGCONFIG(TAG, " Supports FAN MODE ON: %s", YESNO(this->supports_fan_mode_on_));
ESP_LOGCONFIG(TAG, " Supports FAN MODE OFF: %s", YESNO(this->supports_fan_mode_off_));
ESP_LOGCONFIG(TAG, " Supports FAN MODE AUTO: %s", YESNO(this->supports_fan_mode_auto_));
ESP_LOGCONFIG(TAG, " Supports FAN MODE LOW: %s", YESNO(this->supports_fan_mode_low_));
ESP_LOGCONFIG(TAG, " Supports FAN MODE MEDIUM: %s", YESNO(this->supports_fan_mode_medium_));
ESP_LOGCONFIG(TAG, " Supports FAN MODE HIGH: %s", YESNO(this->supports_fan_mode_high_));
ESP_LOGCONFIG(TAG, " Supports FAN MODE MIDDLE: %s", YESNO(this->supports_fan_mode_middle_));
ESP_LOGCONFIG(TAG, " Supports FAN MODE FOCUS: %s", YESNO(this->supports_fan_mode_focus_));
ESP_LOGCONFIG(TAG, " Supports FAN MODE DIFFUSE: %s", YESNO(this->supports_fan_mode_diffuse_));
ESP_LOGCONFIG(TAG, " Supports SWING MODE BOTH: %s", YESNO(this->supports_swing_mode_both_));
ESP_LOGCONFIG(TAG, " Supports SWING MODE OFF: %s", YESNO(this->supports_swing_mode_off_));
ESP_LOGCONFIG(TAG, " Supports SWING MODE HORIZONTAL: %s", YESNO(this->supports_swing_mode_horizontal_));
ESP_LOGCONFIG(TAG, " Supports SWING MODE VERTICAL: %s", YESNO(this->supports_swing_mode_vertical_));
ESP_LOGCONFIG(TAG, " Supports TWO SET POINTS: %s", YESNO(this->supports_two_points_));
ESP_LOGCONFIG(TAG, " Supports AWAY mode: %s", YESNO(this->supports_away_));
if (this->supports_away_) {
if (this->supports_heat_)
ESP_LOGCONFIG(TAG, " Away Default Target Temperature Low: %.1f°C", this->away_config_.default_temperature_low);
if ((this->supports_cool_) || (this->supports_fan_only_))
ESP_LOGCONFIG(TAG, " Away Default Target Temperature High: %.1f°C",
this->away_config_.default_temperature_high);
}
}
ThermostatClimateTargetTempConfig::ThermostatClimateTargetTempConfig() = default;
ThermostatClimateTargetTempConfig::ThermostatClimateTargetTempConfig(float default_temperature)
: default_temperature(default_temperature) {}
ThermostatClimateTargetTempConfig::ThermostatClimateTargetTempConfig(float default_temperature_low,
float default_temperature_high)
: default_temperature_low(default_temperature_low), default_temperature_high(default_temperature_high) {}
} // namespace thermostat
} // namespace esphome