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[light] Eliminate dimming undershoot during addressable light transition (#11471)
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@@ -61,6 +61,10 @@ void AddressableLightTransformer::start() {
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this->target_color_ *= to_uint8_scale(end_values.get_brightness() * end_values.get_state());
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}
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inline constexpr uint8_t subtract_scaled_difference(uint8_t a, uint8_t b, int32_t scale) {
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return uint8_t(int32_t(a) - (((int32_t(a) - int32_t(b)) * scale) / 256));
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}
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optional<LightColorValues> AddressableLightTransformer::apply() {
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float smoothed_progress = LightTransformer::smoothed_progress(this->get_progress_());
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@@ -74,38 +78,37 @@ optional<LightColorValues> AddressableLightTransformer::apply() {
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// all LEDs, we use the current state of each LED as the start.
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// We can't use a direct lerp smoothing here though - that would require creating a copy of the original
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// state of each LED at the start of the transition.
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// Instead, we "fake" the look of the LERP by using an exponential average over time and using
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// dynamically-calculated alpha values to match the look.
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// state of each LED at the start of the transition. Instead, we "fake" the look of lerp by calculating
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// the delta between the current state and the target state, assuming that the delta represents the rest
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// of the transition that was to be applied as of the previous transition step, and scaling the delta for
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// what should be left after the current transition step. In this manner, the delta decays to zero as the
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// transition progresses.
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//
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// Here's an example of how the algorithm progresses in discrete steps:
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//
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// At time = 0.00, 0% complete, 100% remaining, 100% will remain after this step, so the scale is 100% / 100% = 100%.
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// At time = 0.10, 0% complete, 100% remaining, 90% will remain after this step, so the scale is 90% / 100% = 90%.
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// At time = 0.20, 10% complete, 90% remaining, 80% will remain after this step, so the scale is 80% / 90% = 88.9%.
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// At time = 0.50, 20% complete, 80% remaining, 50% will remain after this step, so the scale is 50% / 80% = 62.5%.
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// At time = 0.90, 50% complete, 50% remaining, 10% will remain after this step, so the scale is 10% / 50% = 20%.
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// At time = 0.91, 90% complete, 10% remaining, 9% will remain after this step, so the scale is 9% / 10% = 90%.
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// At time = 1.00, 91% complete, 9% remaining, 0% will remain after this step, so the scale is 0% / 9% = 0%.
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//
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// Because the color values are quantized to 8 bit resolution after each step, the transition may appear
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// non-linear when applying small deltas.
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float denom = (1.0f - smoothed_progress);
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float alpha = denom == 0.0f ? 1.0f : (smoothed_progress - this->last_transition_progress_) / denom;
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// We need to use a low-resolution alpha here which makes the transition set in only after ~half of the length
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// We solve this by accumulating the fractional part of the alpha over time.
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float alpha255 = alpha * 255.0f;
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float alpha255int = floorf(alpha255);
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float alpha255remainder = alpha255 - alpha255int;
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this->accumulated_alpha_ += alpha255remainder;
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float alpha_add = floorf(this->accumulated_alpha_);
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this->accumulated_alpha_ -= alpha_add;
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alpha255 += alpha_add;
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alpha255 = clamp(alpha255, 0.0f, 255.0f);
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auto alpha8 = static_cast<uint8_t>(alpha255);
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if (alpha8 != 0) {
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uint8_t inv_alpha8 = 255 - alpha8;
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Color add = this->target_color_ * alpha8;
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for (auto led : this->light_)
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led.set(add + led.get() * inv_alpha8);
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if (smoothed_progress > this->last_transition_progress_ && this->last_transition_progress_ < 1.f) {
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int32_t scale = int32_t(256.f * std::max((1.f - smoothed_progress) / (1.f - this->last_transition_progress_), 0.f));
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for (auto led : this->light_) {
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led.set_rgbw(subtract_scaled_difference(this->target_color_.red, led.get_red(), scale),
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subtract_scaled_difference(this->target_color_.green, led.get_green(), scale),
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subtract_scaled_difference(this->target_color_.blue, led.get_blue(), scale),
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subtract_scaled_difference(this->target_color_.white, led.get_white(), scale));
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}
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this->last_transition_progress_ = smoothed_progress;
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this->light_.schedule_show();
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}
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this->last_transition_progress_ = smoothed_progress;
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this->light_.schedule_show();
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return {};
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}
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@@ -113,7 +113,6 @@ class AddressableLightTransformer : public LightTransformer {
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protected:
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AddressableLight &light_;
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float last_transition_progress_{0.0f};
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float accumulated_alpha_{0.0f};
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Color target_color_{};
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};
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