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Merge remote-tracking branch 'origin/loop_done' into integration
This commit is contained in:
@@ -54,7 +54,7 @@ void Sensor::publish_state(float state) {
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void Sensor::add_on_state_callback(std::function<void(float)> &&callback) { this->callback_.add(std::move(callback)); }
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void Sensor::add_on_state_callback(std::function<void(float)> &&callback) { this->callback_.add(std::move(callback)); }
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void Sensor::add_on_raw_state_callback(std::function<void(float)> &&callback) {
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void Sensor::add_on_raw_state_callback(std::function<void(float)> &&callback) {
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if (!this->raw_callback_) {
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if (!this->raw_callback_) {
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this->raw_callback_ = std::make_unique<CallbackManager<void(float)>>();
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this->raw_callback_ = make_unique<CallbackManager<void(float)>>();
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}
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}
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this->raw_callback_->add(std::move(callback));
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this->raw_callback_->add(std::move(callback));
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}
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}
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@@ -56,7 +56,7 @@ void TextSensor::add_on_state_callback(std::function<void(std::string)> callback
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}
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}
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void TextSensor::add_on_raw_state_callback(std::function<void(std::string)> callback) {
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void TextSensor::add_on_raw_state_callback(std::function<void(std::string)> callback) {
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if (!this->raw_callback_) {
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if (!this->raw_callback_) {
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this->raw_callback_ = std::make_unique<CallbackManager<void(std::string)>>();
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this->raw_callback_ = make_unique<CallbackManager<void(std::string)>>();
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}
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}
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this->raw_callback_->add(std::move(callback));
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this->raw_callback_->add(std::move(callback));
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}
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}
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@@ -1,7 +1,7 @@
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from esphome import automation
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from esphome import automation
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import esphome.codegen as cg
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import esphome.codegen as cg
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import esphome.config_validation as cv
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import esphome.config_validation as cv
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from esphome.const import CONF_ID, CONF_NAME
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from esphome.const import CONF_COMPONENTS, CONF_ID, CONF_NAME
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CODEOWNERS = ["@esphome/tests"]
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CODEOWNERS = ["@esphome/tests"]
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@@ -10,7 +10,6 @@ LoopTestComponent = loop_test_component_ns.class_("LoopTestComponent", cg.Compon
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CONF_DISABLE_AFTER = "disable_after"
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CONF_DISABLE_AFTER = "disable_after"
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CONF_TEST_REDUNDANT_OPERATIONS = "test_redundant_operations"
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CONF_TEST_REDUNDANT_OPERATIONS = "test_redundant_operations"
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CONF_COMPONENTS = "components"
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COMPONENT_CONFIG_SCHEMA = cv.Schema(
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COMPONENT_CONFIG_SCHEMA = cv.Schema(
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{
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{
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@@ -0,0 +1,43 @@
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#include "loop_test_component.h"
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namespace esphome {
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namespace loop_test_component {
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void LoopTestComponent::setup() { ESP_LOGI(TAG, "[%s] Setup called", this->name_.c_str()); }
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void LoopTestComponent::loop() {
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this->loop_count_++;
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ESP_LOGI(TAG, "[%s] Loop count: %d", this->name_.c_str(), this->loop_count_);
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// Test self-disable after specified count
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if (this->disable_after_ > 0 && this->loop_count_ == this->disable_after_) {
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ESP_LOGI(TAG, "[%s] Disabling self after %d loops", this->name_.c_str(), this->disable_after_);
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this->disable_loop();
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}
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// Test redundant operations
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if (this->test_redundant_operations_ && this->loop_count_ == 5) {
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if (this->name_ == "redundant_enable") {
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ESP_LOGI(TAG, "[%s] Testing enable when already enabled", this->name_.c_str());
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this->enable_loop();
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} else if (this->name_ == "redundant_disable") {
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ESP_LOGI(TAG, "[%s] Testing disable when will be disabled", this->name_.c_str());
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// We'll disable at count 10, but try to disable again at 5
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this->disable_loop();
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ESP_LOGI(TAG, "[%s] First disable complete", this->name_.c_str());
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}
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}
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}
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void LoopTestComponent::service_enable() {
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ESP_LOGI(TAG, "[%s] Service enable called", this->name_.c_str());
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this->enable_loop();
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}
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void LoopTestComponent::service_disable() {
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ESP_LOGI(TAG, "[%s] Service disable called", this->name_.c_str());
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this->disable_loop();
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}
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} // namespace loop_test_component
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} // namespace esphome
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@@ -16,42 +16,12 @@ class LoopTestComponent : public Component {
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void set_disable_after(int count) { this->disable_after_ = count; }
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void set_disable_after(int count) { this->disable_after_ = count; }
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void set_test_redundant_operations(bool test) { this->test_redundant_operations_ = test; }
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void set_test_redundant_operations(bool test) { this->test_redundant_operations_ = test; }
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void setup() override { ESP_LOGI(TAG, "[%s] Setup called", this->name_.c_str()); }
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void setup() override;
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void loop() override;
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void loop() override {
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this->loop_count_++;
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ESP_LOGI(TAG, "[%s] Loop count: %d", this->name_.c_str(), this->loop_count_);
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// Test self-disable after specified count
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if (this->disable_after_ > 0 && this->loop_count_ == this->disable_after_) {
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ESP_LOGI(TAG, "[%s] Disabling self after %d loops", this->name_.c_str(), this->disable_after_);
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this->disable_loop();
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}
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// Test redundant operations
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if (this->test_redundant_operations_ && this->loop_count_ == 5) {
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if (this->name_ == "redundant_enable") {
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ESP_LOGI(TAG, "[%s] Testing enable when already enabled", this->name_.c_str());
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this->enable_loop();
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} else if (this->name_ == "redundant_disable") {
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ESP_LOGI(TAG, "[%s] Testing disable when will be disabled", this->name_.c_str());
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// We'll disable at count 10, but try to disable again at 5
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this->disable_loop();
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ESP_LOGI(TAG, "[%s] First disable complete", this->name_.c_str());
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}
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}
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}
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// Service methods for external control
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// Service methods for external control
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void service_enable() {
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void service_enable();
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ESP_LOGI(TAG, "[%s] Service enable called", this->name_.c_str());
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void service_disable();
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this->enable_loop();
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}
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void service_disable() {
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ESP_LOGI(TAG, "[%s] Service disable called", this->name_.c_str());
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this->disable_loop();
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}
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int get_loop_count() const { return this->loop_count_; }
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int get_loop_count() const { return this->loop_count_; }
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