From ce4a3d995006a6f2b0a7afbee2f47c9807f54831 Mon Sep 17 00:00:00 2001 From: Jesse Hills <3060199+jesserockz@users.noreply.github.com> Date: Thu, 30 May 2024 20:01:39 +1200 Subject: [PATCH] [i2s_speaker] Add buffer allocation failure checks (#6829) --- .../i2s_audio/speaker/i2s_audio_speaker.cpp | 25 ++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) diff --git a/esphome/components/i2s_audio/speaker/i2s_audio_speaker.cpp b/esphome/components/i2s_audio/speaker/i2s_audio_speaker.cpp index 95e63035fe..7f03a43da4 100644 --- a/esphome/components/i2s_audio/speaker/i2s_audio_speaker.cpp +++ b/esphome/components/i2s_audio/speaker/i2s_audio_speaker.cpp @@ -19,10 +19,27 @@ void I2SAudioSpeaker::setup() { ESP_LOGCONFIG(TAG, "Setting up I2S Audio Speaker..."); this->buffer_queue_ = xQueueCreate(BUFFER_COUNT, sizeof(DataEvent)); + if (this->buffer_queue_ == nullptr) { + ESP_LOGE(TAG, "Failed to create buffer queue"); + this->mark_failed(); + return; + } + this->event_queue_ = xQueueCreate(BUFFER_COUNT, sizeof(TaskEvent)); + if (this->event_queue_ == nullptr) { + ESP_LOGE(TAG, "Failed to create event queue"); + this->mark_failed(); + return; + } } -void I2SAudioSpeaker::start() { this->state_ = speaker::STATE_STARTING; } +void I2SAudioSpeaker::start() { + if (this->is_failed()) { + ESP_LOGE(TAG, "Cannot start audio, speaker failed to setup"); + return; + } + this->state_ = speaker::STATE_STARTING; +} void I2SAudioSpeaker::start_() { if (!this->parent_->try_lock()) { return; // Waiting for another i2s component to return lock @@ -141,6 +158,8 @@ void I2SAudioSpeaker::player_task(void *params) { } void I2SAudioSpeaker::stop() { + if (this->is_failed()) + return; if (this->state_ == speaker::STATE_STOPPED) return; if (this->state_ == speaker::STATE_STARTING) { @@ -200,6 +219,10 @@ void I2SAudioSpeaker::loop() { } size_t I2SAudioSpeaker::play(const uint8_t *data, size_t length) { + if (this->is_failed()) { + ESP_LOGE(TAG, "Cannot play audio, speaker failed to setup"); + return 0; + } if (this->state_ != speaker::STATE_RUNNING && this->state_ != speaker::STATE_STARTING) { this->start(); }