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EntityBase
Name can stay in flash. (#4594)
* `EntityBase`can stay in flash. * Trying to please the CI. --------- Co-authored-by: Your Name <you@example.com>
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@@ -32,7 +32,6 @@ enum SwitchRestoreMode {
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class Switch : public EntityBase {
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public:
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explicit Switch();
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explicit Switch(const std::string &name);
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/** Publish a state to the front-end from the back-end.
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*
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