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EntityBase Name can stay in flash. (#4594)

* `EntityBase`can stay in flash.

* Trying to please the CI.

---------

Co-authored-by: Your Name <you@example.com>
This commit is contained in:
Fabian
2023-03-28 08:38:56 +02:00
committed by GitHub
parent 1f50bd0649
commit cb2fcaa9b1
26 changed files with 161 additions and 63 deletions

View File

@@ -6,8 +6,7 @@ namespace switch_ {
static const char *const TAG = "switch";
Switch::Switch(const std::string &name) : EntityBase(name), state(false) {}
Switch::Switch() : Switch("") {}
Switch::Switch() : state(false) {}
void Switch::turn_on() {
ESP_LOGD(TAG, "'%s' Turning ON.", this->get_name().c_str());

View File

@@ -32,7 +32,6 @@ enum SwitchRestoreMode {
class Switch : public EntityBase {
public:
explicit Switch();
explicit Switch(const std::string &name);
/** Publish a state to the front-end from the back-end.
*