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EntityBase Name can stay in flash. (#4594)

* `EntityBase`can stay in flash.

* Trying to please the CI.

---------

Co-authored-by: Your Name <you@example.com>
This commit is contained in:
Fabian
2023-03-28 08:38:56 +02:00
committed by GitHub
parent 1f50bd0649
commit cb2fcaa9b1
26 changed files with 161 additions and 63 deletions

View File

@@ -20,8 +20,7 @@ std::string state_class_to_string(StateClass state_class) {
}
}
Sensor::Sensor(const std::string &name) : EntityBase(name), state(NAN), raw_state(NAN) {}
Sensor::Sensor() : Sensor("") {}
Sensor::Sensor() : state(NAN), raw_state(NAN) {}
std::string Sensor::get_unit_of_measurement() {
if (this->unit_of_measurement_.has_value())

View File

@@ -57,7 +57,6 @@ std::string state_class_to_string(StateClass state_class);
class Sensor : public EntityBase {
public:
explicit Sensor();
explicit Sensor(const std::string &name);
/// Get the unit of measurement, using the manual override if set.
std::string get_unit_of_measurement();