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EntityBase Name can stay in flash. (#4594)

* `EntityBase`can stay in flash.

* Trying to please the CI.

---------

Co-authored-by: Your Name <you@example.com>
This commit is contained in:
Fabian
2023-03-28 08:38:56 +02:00
committed by GitHub
parent 1f50bd0649
commit cb2fcaa9b1
26 changed files with 161 additions and 63 deletions

View File

@@ -24,8 +24,7 @@ const char *lock_state_to_string(LockState state) {
}
}
Lock::Lock(const std::string &name) : EntityBase(name), state(LOCK_STATE_NONE) {}
Lock::Lock() : Lock("") {}
Lock::Lock() : state(LOCK_STATE_NONE) {}
LockCall Lock::make_call() { return LockCall(this); }
void Lock::lock() {

View File

@@ -103,7 +103,6 @@ class LockCall {
class Lock : public EntityBase {
public:
explicit Lock();
explicit Lock(const std::string &name);
/** Make a lock device control call, this is used to control the lock device, see the LockCall description
* for more info.