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EntityBase Name can stay in flash. (#4594)

* `EntityBase`can stay in flash.

* Trying to please the CI.

---------

Co-authored-by: Your Name <you@example.com>
This commit is contained in:
Fabian
2023-03-28 08:38:56 +02:00
committed by GitHub
parent 1f50bd0649
commit cb2fcaa9b1
26 changed files with 161 additions and 63 deletions

View File

@@ -80,9 +80,6 @@ void FanRestoreState::apply(Fan &fan) {
fan.publish_state();
}
Fan::Fan() : EntityBase("") {}
Fan::Fan(const std::string &name) : EntityBase(name) {}
FanCall Fan::turn_on() { return this->make_call().set_state(true); }
FanCall Fan::turn_off() { return this->make_call().set_state(false); }
FanCall Fan::toggle() { return this->make_call().set_state(!this->state); }