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EntityBase Name can stay in flash. (#4594)
* `EntityBase`can stay in flash. * Trying to please the CI. --------- Co-authored-by: Your Name <you@example.com>
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@@ -166,11 +166,6 @@ struct ClimateDeviceRestoreState {
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*/
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class Climate : public EntityBase {
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public:
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/// Construct a climate device with empty name (will be set later).
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Climate();
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/// Construct a climate device with a name.
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Climate(const std::string &name);
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/// The active mode of the climate device.
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ClimateMode mode{CLIMATE_MODE_OFF};
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/// The active state of the climate device.
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