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EntityBase
Name can stay in flash. (#4594)
* `EntityBase`can stay in flash. * Trying to please the CI. --------- Co-authored-by: Your Name <you@example.com>
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@@ -453,12 +453,7 @@ void Climate::set_visual_temperature_step_override(float target, float current)
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this->visual_target_temperature_step_override_ = target;
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this->visual_current_temperature_step_override_ = current;
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}
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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Climate::Climate(const std::string &name) : EntityBase(name) {}
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#pragma GCC diagnostic pop
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Climate::Climate() : Climate("") {}
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ClimateCall Climate::make_call() { return ClimateCall(this); }
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ClimateCall ClimateDeviceRestoreState::to_call(Climate *climate) {
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