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mirror of https://github.com/esphome/esphome.git synced 2025-09-08 14:22:21 +01:00

FIX: Unnecessary flash writes by ModbusSwitch component (#3648)

This commit is contained in:
Javier Peletier
2022-11-29 22:05:40 +01:00
committed by GitHub
parent a59ce7bfa2
commit c55e01ff3f
11 changed files with 114 additions and 144 deletions

View File

@@ -8,22 +8,21 @@
namespace esphome {
namespace switch_ {
#define LOG_SWITCH(prefix, type, obj) \
if ((obj) != nullptr) { \
ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
if (!(obj)->get_icon().empty()) { \
ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
} \
if ((obj)->assumed_state()) { \
ESP_LOGCONFIG(TAG, "%s Assumed State: YES", prefix); \
} \
if ((obj)->is_inverted()) { \
ESP_LOGCONFIG(TAG, "%s Inverted: YES", prefix); \
} \
if (!(obj)->get_device_class().empty()) { \
ESP_LOGCONFIG(TAG, "%s Device Class: '%s'", prefix, (obj)->get_device_class().c_str()); \
} \
}
// bit0: on/off. bit1: persistent. bit2: inverted. bit3: disabled
const int RESTORE_MODE_ON_MASK = 0x01;
const int RESTORE_MODE_PERSISTENT_MASK = 0x02;
const int RESTORE_MODE_INVERTED_MASK = 0x04;
const int RESTORE_MODE_DISABLED_MASK = 0x08;
enum SwitchRestoreMode {
SWITCH_ALWAYS_OFF = !RESTORE_MODE_ON_MASK,
SWITCH_ALWAYS_ON = RESTORE_MODE_ON_MASK,
SWITCH_RESTORE_DEFAULT_OFF = RESTORE_MODE_PERSISTENT_MASK,
SWITCH_RESTORE_DEFAULT_ON = RESTORE_MODE_PERSISTENT_MASK | RESTORE_MODE_ON_MASK,
SWITCH_RESTORE_INVERTED_DEFAULT_OFF = RESTORE_MODE_PERSISTENT_MASK | RESTORE_MODE_INVERTED_MASK,
SWITCH_RESTORE_INVERTED_DEFAULT_ON = RESTORE_MODE_PERSISTENT_MASK | RESTORE_MODE_INVERTED_MASK | RESTORE_MODE_ON_MASK,
SWITCH_RESTORE_DISABLED = RESTORE_MODE_DISABLED_MASK,
};
/** Base class for all switches.
*
@@ -47,6 +46,9 @@ class Switch : public EntityBase {
/// The current reported state of the binary sensor.
bool state;
/// Indicates whether or not state is to be retrieved from flash and how
SwitchRestoreMode restore_mode{SWITCH_RESTORE_DEFAULT_OFF};
/** Turn this switch on. This is called by the front-end.
*
* For implementing switches, please override write_state.
@@ -80,8 +82,19 @@ class Switch : public EntityBase {
*/
void add_on_state_callback(std::function<void(bool)> &&callback);
/** Returns the initial state of the switch, as persisted previously,
or empty if never persisted.
*/
optional<bool> get_initial_state();
/** Returns the initial state of the switch, after applying restore mode rules.
* If restore mode is disabled, this function will return an optional with no value
* (.has_value() is false), leaving it up to the component to decide the state.
* For example, the component could read the state from hardware and determine the current
* state.
*/
optional<bool> get_initial_state_with_restore_mode();
/** Return whether this switch uses an assumed state - i.e. if both the ON/OFF actions should be displayed in Home
* Assistant because the real state is unknown.
*
@@ -95,6 +108,7 @@ class Switch : public EntityBase {
std::string get_device_class();
/// Set the Home Assistant device class for this switch.
void set_device_class(const std::string &device_class);
void set_restore_mode(SwitchRestoreMode restore_mode) { this->restore_mode = restore_mode; }
protected:
/** Write the given state to hardware. You should implement this
@@ -114,5 +128,8 @@ class Switch : public EntityBase {
optional<std::string> device_class_;
};
#define LOG_SWITCH(prefix, type, obj) log_switch((TAG), (prefix), LOG_STR_LITERAL(type), (obj))
void log_switch(const char *tag, const char *prefix, const char *type, Switch *obj);
} // namespace switch_
} // namespace esphome