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	Fail if memory not allocated
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		@@ -24,7 +24,17 @@ void ESPADFSpeaker::setup() {
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  ESP_LOGCONFIG(TAG, "Setting up ESP ADF Speaker...");
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  this->buffer_queue_ = xQueueCreate(BUFFER_COUNT, sizeof(DataEvent));
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  if (this->buffer_queue_ == nullptr) {
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    ESP_LOGW(TAG, "Could not allocate buffer queue.");
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    this->mark_failed();
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    return;
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  }
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  this->event_queue_ = xQueueCreate(20, sizeof(TaskEvent));
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  if (this->event_queue_ == nullptr) {
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    ESP_LOGW(TAG, "Could not allocate event queue.");
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    this->mark_failed();
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    return;
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  }
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}
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void ESPADFSpeaker::start() { this->state_ = speaker::STATE_STARTING; }
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@@ -246,6 +256,10 @@ void ESPADFSpeaker::loop() {
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}
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size_t ESPADFSpeaker::play(const uint8_t *data, size_t length) {
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  if (this->is_failed()) {
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    ESP_LOGE(TAG, "Failed to play audio, speaker is in failed state.");
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    return 0;
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  }
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  if (this->state_ != speaker::STATE_RUNNING && this->state_ != speaker::STATE_STARTING) {
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    this->start();
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  }
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