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[speaker, resampler, mixer] Make volume and mute getters virtual (#8391)
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@ -177,11 +177,15 @@ void SourceSpeaker::set_mute_state(bool mute_state) {
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this->parent_->get_output_speaker()->set_mute_state(mute_state);
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}
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bool SourceSpeaker::get_mute_state() { return this->parent_->get_output_speaker()->get_mute_state(); }
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void SourceSpeaker::set_volume(float volume) {
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this->volume_ = volume;
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this->parent_->get_output_speaker()->set_volume(volume);
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}
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float SourceSpeaker::get_volume() { return this->parent_->get_output_speaker()->get_volume(); }
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size_t SourceSpeaker::process_data_from_source(TickType_t ticks_to_wait) {
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if (!this->transfer_buffer_.use_count()) {
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return 0;
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@ -53,9 +53,11 @@ class SourceSpeaker : public speaker::Speaker, public Component {
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/// @brief Mute state changes are passed to the parent's output speaker
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void set_mute_state(bool mute_state) override;
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bool get_mute_state() override;
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/// @brief Volume state changes are passed to the parent's output speaker
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void set_volume(float volume) override;
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float get_volume() override;
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void set_pause_state(bool pause_state) override { this->pause_state_ = pause_state; }
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bool get_pause_state() const override { return this->pause_state_; }
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@ -34,9 +34,11 @@ class ResamplerSpeaker : public Component, public speaker::Speaker {
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/// @brief Mute state changes are passed to the parent's output speaker
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void set_mute_state(bool mute_state) override;
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bool get_mute_state() override { return this->output_speaker_->get_mute_state(); }
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/// @brief Volume state changes are passed to the parent's output speaker
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void set_volume(float volume) override;
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float get_volume() override { return this->output_speaker_->get_volume(); }
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void set_output_speaker(speaker::Speaker *speaker) { this->output_speaker_ = speaker; }
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void set_task_stack_in_psram(bool task_stack_in_psram) { this->task_stack_in_psram_ = task_stack_in_psram; }
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@ -76,7 +76,7 @@ class Speaker {
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}
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#endif
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};
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float get_volume() { return this->volume_; }
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virtual float get_volume() { return this->volume_; }
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virtual void set_mute_state(bool mute_state) {
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this->mute_state_ = mute_state;
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@ -90,7 +90,7 @@ class Speaker {
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}
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#endif
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}
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bool get_mute_state() { return this->mute_state_; }
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virtual bool get_mute_state() { return this->mute_state_; }
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#ifdef USE_AUDIO_DAC
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void set_audio_dac(audio_dac::AudioDac *audio_dac) { this->audio_dac_ = audio_dac; }
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