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@@ -127,13 +127,13 @@ void HOT Scheduler::set_timer_common_(Component *component, SchedulerItem::Type
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item = std::move(this->scheduler_item_pool_.back());
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this->scheduler_item_pool_.pop_back();
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#ifdef ESPHOME_DEBUG_SCHEDULER
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ESP_LOGVV(TAG, "Reused item from pool (pool size now: %zu)", this->scheduler_item_pool_.size());
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ESP_LOGD(TAG, "Reused item from pool (pool size now: %zu)", this->scheduler_item_pool_.size());
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#endif
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} else {
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// Allocate new if pool is empty
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item = make_unique<SchedulerItem>();
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#ifdef ESPHOME_DEBUG_SCHEDULER
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ESP_LOGVV(TAG, "Allocated new item (pool empty)");
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ESP_LOGD(TAG, "Allocated new item (pool empty)");
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#endif
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}
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item->component = component;
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@@ -819,11 +819,11 @@ void Scheduler::recycle_item_(std::unique_ptr<SchedulerItem> item) {
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item->clear_dynamic_name();
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this->scheduler_item_pool_.push_back(std::move(item));
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#ifdef ESPHOME_DEBUG_SCHEDULER
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ESP_LOGVV(TAG, "Recycled item to pool (pool size now: %zu)", this->scheduler_item_pool_.size());
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ESP_LOGD(TAG, "Recycled item to pool (pool size now: %zu)", this->scheduler_item_pool_.size());
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#endif
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} else {
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#ifdef ESPHOME_DEBUG_SCHEDULER
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ESP_LOGVV(TAG, "Pool full (size: %zu), deleting item", this->scheduler_item_pool_.size());
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ESP_LOGD(TAG, "Pool full (size: %zu), deleting item", this->scheduler_item_pool_.size());
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#endif
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}
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// else: unique_ptr will delete the item when it goes out of scope
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