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Merge branch 'integration' into memory_api
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@@ -328,17 +328,24 @@ void HOT Scheduler::call(uint32_t now) {
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// Single-core platforms don't use this queue and fall back to the heap-based approach.
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// Single-core platforms don't use this queue and fall back to the heap-based approach.
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//
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//
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// Note: Items cancelled via cancel_item_locked_() are marked with remove=true but still
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// Note: Items cancelled via cancel_item_locked_() are marked with remove=true but still
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// processed here. They are removed from the queue normally via pop_front() but skipped
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// processed here. They are skipped during execution by should_skip_item_().
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// during execution by should_skip_item_(). This is intentional - no memory leak occurs.
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// This is intentional - no memory leak occurs.
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while (!this->defer_queue_.empty()) {
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//
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// The outer check is done without a lock for performance. If the queue
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// We use an index (defer_queue_front_) to track the read position instead of calling
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// appears non-empty, we lock and process an item. We don't need to check
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// erase() on every pop, which would be O(n). The queue is processed once per loop -
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// empty() again inside the lock because only this thread can remove items.
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// any items added during processing are left for the next loop iteration.
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// Snapshot the queue end point - only process items that existed at loop start
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// Items added during processing (by callbacks or other threads) run next loop
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// No lock needed: single consumer (main loop), stale read just means we process less this iteration
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size_t defer_queue_end = this->defer_queue_.size();
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while (this->defer_queue_front_ < defer_queue_end) {
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std::unique_ptr<SchedulerItem> item;
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std::unique_ptr<SchedulerItem> item;
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{
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{
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LockGuard lock(this->lock_);
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LockGuard lock(this->lock_);
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item = std::move(this->defer_queue_.front());
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item = std::move(this->defer_queue_[this->defer_queue_front_]);
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this->defer_queue_.pop_front();
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this->defer_queue_front_++;
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}
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}
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// Execute callback without holding lock to prevent deadlocks
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// Execute callback without holding lock to prevent deadlocks
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@@ -349,6 +356,35 @@ void HOT Scheduler::call(uint32_t now) {
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// Recycle the defer item after execution
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// Recycle the defer item after execution
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this->recycle_item_(std::move(item));
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this->recycle_item_(std::move(item));
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}
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}
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// If we've consumed all items up to the snapshot point, clean up the dead space
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// Single consumer (main loop), so no lock needed for this check
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if (this->defer_queue_front_ >= defer_queue_end) {
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LockGuard lock(this->lock_);
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// Check if new items were added by producers during processing
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if (this->defer_queue_front_ >= this->defer_queue_.size()) {
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// Common case: no new items - clear everything
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this->defer_queue_.clear();
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} else {
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// Rare case: new items were added during processing - compact the vector
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// This only happens when:
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// 1. A deferred callback calls defer() again, or
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// 2. Another thread calls defer() while we're processing
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//
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// Move unprocessed items (added during this loop) to the front for next iteration
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//
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// SAFETY: Compacted items may include cancelled items (marked for removal via
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// cancel_item_locked_() during execution). This is safe because should_skip_item_()
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// checks is_item_removed_() before executing, so cancelled items will be skipped
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// and recycled on the next loop iteration.
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size_t remaining = this->defer_queue_.size() - this->defer_queue_front_;
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for (size_t i = 0; i < remaining; i++) {
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this->defer_queue_[i] = std::move(this->defer_queue_[this->defer_queue_front_ + i]);
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}
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this->defer_queue_.resize(remaining);
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}
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this->defer_queue_front_ = 0;
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}
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#endif /* not ESPHOME_THREAD_SINGLE */
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#endif /* not ESPHOME_THREAD_SINGLE */
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// Convert the fresh timestamp from main loop to 64-bit for scheduler operations
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// Convert the fresh timestamp from main loop to 64-bit for scheduler operations
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@@ -323,9 +323,12 @@ class Scheduler {
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std::vector<std::unique_ptr<SchedulerItem>> items_;
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std::vector<std::unique_ptr<SchedulerItem>> items_;
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std::vector<std::unique_ptr<SchedulerItem>> to_add_;
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std::vector<std::unique_ptr<SchedulerItem>> to_add_;
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#ifndef ESPHOME_THREAD_SINGLE
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#ifndef ESPHOME_THREAD_SINGLE
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// Single-core platforms don't need the defer queue and save 40 bytes of RAM
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// Single-core platforms don't need the defer queue and save ~32 bytes of RAM
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std::deque<std::unique_ptr<SchedulerItem>> defer_queue_; // FIFO queue for defer() calls
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// Using std::vector instead of std::deque avoids 512-byte chunked allocations
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#endif /* ESPHOME_THREAD_SINGLE */
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// Index tracking avoids O(n) erase() calls when draining the queue each loop
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std::vector<std::unique_ptr<SchedulerItem>> defer_queue_; // FIFO queue for defer() calls
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size_t defer_queue_front_{0}; // Index of first valid item in defer_queue_ (tracks consumed items)
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#endif /* ESPHOME_THREAD_SINGLE */
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uint32_t to_remove_{0};
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uint32_t to_remove_{0};
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// Memory pool for recycling SchedulerItem objects to reduce heap churn.
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// Memory pool for recycling SchedulerItem objects to reduce heap churn.
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