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Implement proper API connection teardown before deep sleep/reboot (#9008)
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@@ -88,6 +88,12 @@ void APIServer::setup() {
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#ifdef USE_LOGGER
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if (logger::global_logger != nullptr) {
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logger::global_logger->add_on_log_callback([this](int level, const char *tag, const char *message) {
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if (this->shutting_down_) {
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// Don't try to send logs during shutdown
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// as it could result in a recursion and
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// we would be filling a buffer we are trying to clear
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return;
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}
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for (auto &c : this->clients_) {
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if (!c->remove_)
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c->try_send_log_message(level, tag, message);
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@@ -112,8 +118,8 @@ void APIServer::setup() {
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}
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void APIServer::loop() {
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// Accept new clients only if the socket has incoming connections
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if (this->socket_->ready()) {
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// Accept new clients only if the socket exists and has incoming connections
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if (this->socket_ && this->socket_->ready()) {
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while (true) {
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struct sockaddr_storage source_addr;
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socklen_t addr_len = sizeof(source_addr);
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@@ -474,10 +480,32 @@ void APIServer::request_time() {
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bool APIServer::is_connected() const { return !this->clients_.empty(); }
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void APIServer::on_shutdown() {
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for (auto &c : this->clients_) {
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c->send_disconnect_request(DisconnectRequest());
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this->shutting_down_ = true;
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// Close the listening socket to prevent new connections
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if (this->socket_) {
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this->socket_->close();
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this->socket_ = nullptr;
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}
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delay(10);
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// Send disconnect requests to all connected clients
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for (auto &c : this->clients_) {
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if (!c->send_disconnect_request(DisconnectRequest())) {
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// If we can't send the disconnect request, mark for immediate closure
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c->next_close_ = true;
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}
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}
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}
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bool APIServer::teardown() {
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// If network is disconnected, no point trying to flush buffers
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if (!network::is_connected()) {
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return true;
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}
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this->loop();
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// Return true only when all clients have been torn down
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return this->clients_.empty();
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}
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} // namespace api
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