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Add Factory Reset button and switch (#3724)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
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5
esphome/components/factory_reset/__init__.py
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esphome/components/factory_reset/__init__.py
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import esphome.codegen as cg
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CODEOWNERS = ["@anatoly-savchenkov"]
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factory_reset_ns = cg.esphome_ns.namespace("factory_reset")
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30
esphome/components/factory_reset/button/__init__.py
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esphome/components/factory_reset/button/__init__.py
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import esphome.codegen as cg
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import esphome.config_validation as cv
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from esphome.components import button
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from esphome.const import (
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CONF_ID,
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DEVICE_CLASS_RESTART,
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ENTITY_CATEGORY_CONFIG,
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ICON_RESTART_ALERT,
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)
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from .. import factory_reset_ns
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FactoryResetButton = factory_reset_ns.class_(
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"FactoryResetButton", button.Button, cg.Component
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)
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CONFIG_SCHEMA = (
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button.button_schema(
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device_class=DEVICE_CLASS_RESTART,
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entity_category=ENTITY_CATEGORY_CONFIG,
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icon=ICON_RESTART_ALERT,
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)
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.extend({cv.GenerateID(): cv.declare_id(FactoryResetButton)})
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.extend(cv.COMPONENT_SCHEMA)
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)
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async def to_code(config):
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var = cg.new_Pvariable(config[CONF_ID])
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await cg.register_component(var, config)
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await button.register_button(var, config)
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#include "factory_reset_button.h"
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#include "esphome/core/hal.h"
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#include "esphome/core/log.h"
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#include "esphome/core/application.h"
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namespace esphome {
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namespace factory_reset {
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static const char *const TAG = "factory_reset.button";
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void FactoryResetButton::dump_config() { LOG_BUTTON("", "Factory Reset Button", this); }
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void FactoryResetButton::press_action() {
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ESP_LOGI(TAG, "Resetting to factory defaults...");
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// Let MQTT settle a bit
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delay(100); // NOLINT
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global_preferences->reset();
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App.safe_reboot();
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}
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} // namespace factory_reset
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} // namespace esphome
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#pragma once
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#include "esphome/core/component.h"
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#include "esphome/components/button/button.h"
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namespace esphome {
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namespace factory_reset {
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class FactoryResetButton : public button::Button, public Component {
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public:
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void dump_config() override;
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protected:
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void press_action() override;
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};
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} // namespace factory_reset
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} // namespace esphome
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35
esphome/components/factory_reset/switch/__init__.py
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esphome/components/factory_reset/switch/__init__.py
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import esphome.codegen as cg
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import esphome.config_validation as cv
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from esphome.components import switch
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from esphome.const import (
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CONF_ENTITY_CATEGORY,
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CONF_ID,
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CONF_INVERTED,
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CONF_ICON,
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ENTITY_CATEGORY_CONFIG,
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ICON_RESTART_ALERT,
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)
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from .. import factory_reset_ns
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FactoryResetSwitch = factory_reset_ns.class_(
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"FactoryResetSwitch", switch.Switch, cg.Component
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)
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CONFIG_SCHEMA = switch.SWITCH_SCHEMA.extend(
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{
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cv.GenerateID(): cv.declare_id(FactoryResetSwitch),
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cv.Optional(CONF_INVERTED): cv.invalid(
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"Factory Reset switches do not support inverted mode!"
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),
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cv.Optional(CONF_ICON, default=ICON_RESTART_ALERT): cv.icon,
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cv.Optional(
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CONF_ENTITY_CATEGORY, default=ENTITY_CATEGORY_CONFIG
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): cv.entity_category,
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}
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).extend(cv.COMPONENT_SCHEMA)
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async def to_code(config):
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var = cg.new_Pvariable(config[CONF_ID])
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await cg.register_component(var, config)
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await switch.register_switch(var, config)
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#include "factory_reset_switch.h"
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#include "esphome/core/hal.h"
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#include "esphome/core/log.h"
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#include "esphome/core/application.h"
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namespace esphome {
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namespace factory_reset {
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static const char *const TAG = "factory_reset.switch";
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void FactoryResetSwitch::dump_config() { LOG_SWITCH("", "Factory Reset Switch", this); }
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void FactoryResetSwitch::write_state(bool state) {
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// Acknowledge
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this->publish_state(false);
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if (state) {
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ESP_LOGI(TAG, "Resetting to factory defaults...");
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// Let MQTT settle a bit
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delay(100); // NOLINT
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global_preferences->reset();
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App.safe_reboot();
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}
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}
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} // namespace factory_reset
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} // namespace esphome
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#pragma once
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#include "esphome/core/component.h"
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#include "esphome/components/switch/switch.h"
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namespace esphome {
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namespace factory_reset {
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class FactoryResetSwitch : public switch_::Switch, public Component {
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public:
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void dump_config() override;
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protected:
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void write_state(bool state) override;
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};
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} // namespace factory_reset
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} // namespace esphome
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