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	make sure components that disable in setup are disabled at start
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		| @@ -244,11 +244,25 @@ void Application::teardown_components(uint32_t timeout_ms) { | ||||
|  | ||||
| void Application::calculate_looping_components_() { | ||||
|   for (auto *obj : this->components_) { | ||||
|     if (obj->has_overridden_loop()) | ||||
|     if (obj->has_overridden_loop()) { | ||||
|       this->looping_components_.push_back(obj); | ||||
|     } | ||||
|   // Initially all components are active | ||||
|   this->looping_components_active_end_ = this->looping_components_.size(); | ||||
|   } | ||||
|  | ||||
|   // Partition components based on their current state | ||||
|   // Components that have already called disable_loop() during setup (state == LOOP_DONE) | ||||
|   // should start in the inactive section of the partition | ||||
|   this->looping_components_active_end_ = 0; | ||||
|   for (uint16_t i = 0; i < this->looping_components_.size(); i++) { | ||||
|     Component *comp = this->looping_components_[i]; | ||||
|     if ((comp->get_component_state() & COMPONENT_STATE_MASK) != COMPONENT_STATE_LOOP_DONE) { | ||||
|       // Component is active - swap it to the active section if needed | ||||
|       if (i != this->looping_components_active_end_) { | ||||
|         std::swap(this->looping_components_[i], this->looping_components_[this->looping_components_active_end_]); | ||||
|       } | ||||
|       this->looping_components_active_end_++; | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| void Application::disable_component_loop_(Component *component) { | ||||
|   | ||||
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