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	make sure components that disable in setup are disabled at start
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		| @@ -244,11 +244,25 @@ void Application::teardown_components(uint32_t timeout_ms) { | |||||||
|  |  | ||||||
| void Application::calculate_looping_components_() { | void Application::calculate_looping_components_() { | ||||||
|   for (auto *obj : this->components_) { |   for (auto *obj : this->components_) { | ||||||
|     if (obj->has_overridden_loop()) |     if (obj->has_overridden_loop()) { | ||||||
|       this->looping_components_.push_back(obj); |       this->looping_components_.push_back(obj); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   // Partition components based on their current state | ||||||
|  |   // Components that have already called disable_loop() during setup (state == LOOP_DONE) | ||||||
|  |   // should start in the inactive section of the partition | ||||||
|  |   this->looping_components_active_end_ = 0; | ||||||
|  |   for (uint16_t i = 0; i < this->looping_components_.size(); i++) { | ||||||
|  |     Component *comp = this->looping_components_[i]; | ||||||
|  |     if ((comp->get_component_state() & COMPONENT_STATE_MASK) != COMPONENT_STATE_LOOP_DONE) { | ||||||
|  |       // Component is active - swap it to the active section if needed | ||||||
|  |       if (i != this->looping_components_active_end_) { | ||||||
|  |         std::swap(this->looping_components_[i], this->looping_components_[this->looping_components_active_end_]); | ||||||
|  |       } | ||||||
|  |       this->looping_components_active_end_++; | ||||||
|  |     } | ||||||
|   } |   } | ||||||
|   // Initially all components are active |  | ||||||
|   this->looping_components_active_end_ = this->looping_components_.size(); |  | ||||||
| } | } | ||||||
|  |  | ||||||
| void Application::disable_component_loop_(Component *component) { | void Application::disable_component_loop_(Component *component) { | ||||||
|   | |||||||
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