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Add vector includes (#4080)
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@@ -1,6 +1,7 @@
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#pragma once
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#include <utility>
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#include <vector>
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#include "esphome/core/component.h"
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#include "esphome/components/light/light_state.h"
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@@ -1,6 +1,7 @@
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#pragma once
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#include <utility>
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#include <vector>
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#include "light_effect.h"
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#include "esphome/core/automation.h"
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@@ -10,6 +10,8 @@
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#include "light_traits.h"
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#include "light_transformer.h"
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#include <vector>
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namespace esphome {
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namespace light {
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