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mirror of https://github.com/esphome/esphome.git synced 2025-09-26 07:02:21 +01:00

refactor: update DynamicLamp to use FloatOutput and adjust related methods for improved functionality

This commit is contained in:
Oliver Kleinecke
2025-02-15 21:17:08 +01:00
parent c37ffe3f58
commit 8c28ff3af4
3 changed files with 15 additions and 21 deletions

View File

@@ -1,14 +1,14 @@
import esphome.codegen as cg
from esphome.components import light
from esphome.components import output
import esphome.config_validation as cv
from esphome.const import CONF_CHANNEL, CONF_OUTPUT_ID
from esphome.const import CONF_CHANNEL, CONF_ID
from .. import CONF_DYNAMIC_LAMP_ID, DynamicLampComponent, dynamic_lamp_ns
DEPENDENCIES = ["dynamic_lamp"]
DynamicLamp = dynamic_lamp_ns.class_(
"DynamicLamp", light.LightOutput, cg.Parented.template(DynamicLampComponent)
"DynamicLamp", output.FloatOutput, cg.Parented.template(DynamicLampComponent)
)
DynamicLampIdx = dynamic_lamp_ns.enum("DynamicLampIdx")
@@ -31,9 +31,9 @@ CHANNEL_OPTIONS = {
"P": DynamicLampIdx.LAMP_16,
}
CONFIG_SCHEMA = light.BRIGHTNESS_ONLY_LIGHT_SCHEMA.extend(
CONFIG_SCHEMA = output.FLOAT_OUTPUT_SCHEMA.extend(
{
cv.Required(CONF_OUTPUT_ID): cv.declare_id(DynamicLamp),
cv.Required(CONF_ID): cv.declare_id(DynamicLamp),
cv.GenerateID(CONF_DYNAMIC_LAMP_ID): cv.use_id(DynamicLampComponent),
cv.Required(CONF_CHANNEL): cv.enum(CHANNEL_OPTIONS, upper=True),
}
@@ -43,9 +43,9 @@ CONFIG_SCHEMA = light.BRIGHTNESS_ONLY_LIGHT_SCHEMA.extend(
async def to_code(config):
parent = await cg.get_variable(config[CONF_DYNAMIC_LAMP_ID])
var = cg.new_Pvariable(
config[CONF_OUTPUT_ID],
config[CONF_ID],
parent,
config[CONF_CHANNEL],
)
await light.register_light(var, config)
await output.register_output(var, config)
await cg.register_parented(var, config[CONF_DYNAMIC_LAMP_ID])

View File

@@ -3,13 +3,12 @@
namespace esphome {
namespace dynamic_lamp {
void DynamicLamp::write_state(light::LightState *state) override {
float bright;
state->current_values_as_brightness(&bright);
if (this->parent_->write_state_(this->lamp_, bright)) {
this->state_ = state;
}
void DynamicLamp::write_state(float state) {
if (this->available_outputs_[this->lamp_].set_level(state))
{
this->state_ = state;
}
}
} // namespace dynamic_lamp
} // namespace esphome

View File

@@ -5,17 +5,12 @@
namespace esphome {
namespace dynamic_lamp {
class DynamicLamp : public light::LightOutput, public Parented<DynamicLampComponent> {
class DynamicLamp : public output::FloatOutput, public Parented<DynamicLampComponent> {
public:
DynamicLamp(DynamicLampComponent *parent, DynamicLampIdx lamp) : parent_(parent), lamp_(lamp) {}
light::LightTraits get_traits() override {
auto traits = light::LightTraits();
traits.set_supported_color_modes({light::ColorMode::BRIGHTNESS});
return traits;
}
DynamicLamp(DynamicLampComponent *parent, DynamicLamp lamp) : parent_(parent), lamp_(lamp) {}
protected:
void write_state(light::LightState *state) override;
void write_state(float state) override;
DynamicLampComponent *parent_;
DynamicLampIdx lamp_;
float state_;