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mirror of https://github.com/esphome/esphome.git synced 2025-10-28 21:53:48 +00:00

display: move Image, Font and Animation code into components (#4967)

* display: move `Font` to `components/font`

* display: move `Animation` to `components/animation`

* display: move `Image` to `components/image`
This commit is contained in:
Kamil Trzciński
2023-06-25 00:56:29 +02:00
committed by GitHub
parent eb145757e5
commit 8a1c49a4ae
11 changed files with 55 additions and 47 deletions

View File

@@ -1,7 +1,7 @@
import logging
from esphome import automation, core
from esphome.components import display, font
from esphome.components import font
import esphome.components.image as espImage
from esphome.components.image import CONF_USE_TRANSPARENCY
import esphome.config_validation as cv
@@ -18,6 +18,7 @@ from esphome.core import CORE, HexInt
_LOGGER = logging.getLogger(__name__)
AUTO_LOAD = ["image"]
CODEOWNERS = ["@syndlex"]
DEPENDENCIES = ["display"]
MULTI_CONF = True
@@ -27,16 +28,18 @@ CONF_START_FRAME = "start_frame"
CONF_END_FRAME = "end_frame"
CONF_FRAME = "frame"
Animation_ = display.display_ns.class_("Animation", espImage.Image_)
animation_ns = cg.esphome_ns.namespace("animation")
Animation_ = animation_ns.class_("Animation", espImage.Image_)
# Actions
NextFrameAction = display.display_ns.class_(
NextFrameAction = animation_ns.class_(
"AnimationNextFrameAction", automation.Action, cg.Parented.template(Animation_)
)
PrevFrameAction = display.display_ns.class_(
PrevFrameAction = animation_ns.class_(
"AnimationPrevFrameAction", automation.Action, cg.Parented.template(Animation_)
)
SetFrameAction = display.display_ns.class_(
SetFrameAction = animation_ns.class_(
"AnimationSetFrameAction", automation.Action, cg.Parented.template(Animation_)
)

View File

@@ -0,0 +1,70 @@
#include "animation.h"
#include "esphome/core/hal.h"
namespace esphome {
namespace animation {
Animation::Animation(const uint8_t *data_start, int width, int height, uint32_t animation_frame_count,
image::ImageType type)
: Image(data_start, width, height, type),
animation_data_start_(data_start),
current_frame_(0),
animation_frame_count_(animation_frame_count),
loop_start_frame_(0),
loop_end_frame_(animation_frame_count_),
loop_count_(0),
loop_current_iteration_(1) {}
void Animation::set_loop(uint32_t start_frame, uint32_t end_frame, int count) {
loop_start_frame_ = std::min(start_frame, animation_frame_count_);
loop_end_frame_ = std::min(end_frame, animation_frame_count_);
loop_count_ = count;
loop_current_iteration_ = 1;
}
uint32_t Animation::get_animation_frame_count() const { return this->animation_frame_count_; }
int Animation::get_current_frame() const { return this->current_frame_; }
void Animation::next_frame() {
this->current_frame_++;
if (loop_count_ && this->current_frame_ == loop_end_frame_ &&
(this->loop_current_iteration_ < loop_count_ || loop_count_ < 0)) {
this->current_frame_ = loop_start_frame_;
this->loop_current_iteration_++;
}
if (this->current_frame_ >= animation_frame_count_) {
this->loop_current_iteration_ = 1;
this->current_frame_ = 0;
}
this->update_data_start_();
}
void Animation::prev_frame() {
this->current_frame_--;
if (this->current_frame_ < 0) {
this->current_frame_ = this->animation_frame_count_ - 1;
}
this->update_data_start_();
}
void Animation::set_frame(int frame) {
unsigned abs_frame = abs(frame);
if (abs_frame < this->animation_frame_count_) {
if (frame >= 0) {
this->current_frame_ = frame;
} else {
this->current_frame_ = this->animation_frame_count_ - abs_frame;
}
}
this->update_data_start_();
}
void Animation::update_data_start_() {
const uint32_t image_size = image_type_to_width_stride(this->width_, this->type_) * this->height_;
this->data_start_ = this->animation_data_start_ + image_size * this->current_frame_;
}
} // namespace animation
} // namespace esphome

View File

@@ -0,0 +1,67 @@
#pragma once
#include "esphome/components/image/image.h"
#include "esphome/core/automation.h"
namespace esphome {
namespace animation {
class Animation : public image::Image {
public:
Animation(const uint8_t *data_start, int width, int height, uint32_t animation_frame_count, image::ImageType type);
uint32_t get_animation_frame_count() const;
int get_current_frame() const;
void next_frame();
void prev_frame();
/** Selects a specific frame within the animation.
*
* @param frame If possitive, advance to the frame. If negative, recede to that frame from the end frame.
*/
void set_frame(int frame);
void set_loop(uint32_t start_frame, uint32_t end_frame, int count);
protected:
void update_data_start_();
const uint8_t *animation_data_start_;
int current_frame_;
uint32_t animation_frame_count_;
uint32_t loop_start_frame_;
uint32_t loop_end_frame_;
int loop_count_;
int loop_current_iteration_;
};
template<typename... Ts> class AnimationNextFrameAction : public Action<Ts...> {
public:
AnimationNextFrameAction(Animation *parent) : parent_(parent) {}
void play(Ts... x) override { this->parent_->next_frame(); }
protected:
Animation *parent_;
};
template<typename... Ts> class AnimationPrevFrameAction : public Action<Ts...> {
public:
AnimationPrevFrameAction(Animation *parent) : parent_(parent) {}
void play(Ts... x) override { this->parent_->prev_frame(); }
protected:
Animation *parent_;
};
template<typename... Ts> class AnimationSetFrameAction : public Action<Ts...> {
public:
AnimationSetFrameAction(Animation *parent) : parent_(parent) {}
TEMPLATABLE_VALUE(uint16_t, frame)
void play(Ts... x) override { this->parent_->set_frame(this->frame_.value(x...)); }
protected:
Animation *parent_;
};
} // namespace animation
} // namespace esphome