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Fix: Light flash not restoring previous LightState (#2383)

* Update light state when transformer has finished

* Revert writing direct to output

* Correct handling of zero-length light transformers

* Allow transformers to handle zero-length transitions, and check more boundary conditions when transitioning back to start state

* Removed log.h

* Fixed race condition between LightFlashTransformer.apply() and is_finished()

* clang-format

* Step progress from 0.0f to 1.0f at t=start_time for zero-length transforms to avoid divide-by-zero
This commit is contained in:
Paul Monigatti
2021-10-14 08:59:52 +13:00
committed by GitHub
parent 05388d2dfc
commit 867fecd157
3 changed files with 30 additions and 19 deletions

View File

@@ -73,9 +73,7 @@ class LightFlashTransformer : public LightTransformer {
if (this->transition_length_ * 2 > this->length_)
this->transition_length_ = this->length_ / 2;
// do not create transition if length is 0
if (this->transition_length_ == 0)
return;
this->begun_lightstate_restore_ = false;
// first transition to original target
this->transformer_ = this->state_.get_output()->create_default_transition();
@@ -83,40 +81,45 @@ class LightFlashTransformer : public LightTransformer {
}
optional<LightColorValues> apply() override {
// transition transformer does not handle 0 length as progress returns nan
if (this->transition_length_ == 0)
return this->target_values_;
optional<LightColorValues> result = {};
if (this->transformer_ == nullptr && millis() > this->start_time_ + this->length_ - this->transition_length_) {
// second transition back to start value
this->transformer_ = this->state_.get_output()->create_default_transition();
this->transformer_->setup(this->state_.current_values, this->get_start_values(), this->transition_length_);
this->begun_lightstate_restore_ = true;
}
if (this->transformer_ != nullptr) {
if (!this->transformer_->is_finished()) {
return this->transformer_->apply();
} else {
result = this->transformer_->apply();
if (this->transformer_->is_finished()) {
this->transformer_->stop();
this->transformer_ = nullptr;
}
}
if (millis() > this->start_time_ + this->length_ - this->transition_length_) {
// second transition back to start value
this->transformer_ = this->state_.get_output()->create_default_transition();
this->transformer_->setup(this->state_.current_values, this->get_start_values(), this->transition_length_);
}
// once transition is complete, don't change states until next transition
return optional<LightColorValues>();
return result;
}
// Restore the original values after the flash.
void stop() override {
if (this->transformer_ != nullptr) {
this->transformer_->stop();
this->transformer_ = nullptr;
}
this->state_.current_values = this->get_start_values();
this->state_.remote_values = this->get_start_values();
this->state_.publish_state();
}
bool is_finished() override { return this->begun_lightstate_restore_ && LightTransformer::is_finished(); }
protected:
LightState &state_;
uint32_t transition_length_;
std::unique_ptr<LightTransformer> transformer_{nullptr};
bool begun_lightstate_restore_;
};
} // namespace light