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fix: ensure state is updated in write_state method of DynamicLamp
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@@ -10,6 +10,7 @@ static const char *const TAG = "dynamic_lamp.output";
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void DynamicLamp::write_state(float state) {
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void DynamicLamp::write_state(float state) {
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if (this->parent_->write_state_(this->lamp_, state)) {
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if (this->parent_->write_state_(this->lamp_, state)) {
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this->state_ = state;
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this->state_ = state;
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}
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}
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}
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} // namespace dynamic_lamp
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} // namespace dynamic_lamp
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