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Merge branch 'parition_callbacks' into integration
This commit is contained in:
@@ -74,9 +74,9 @@ StateClass Sensor::get_state_class() {
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void Sensor::publish_state(float state) {
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void Sensor::publish_state(float state) {
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this->raw_state = state;
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this->raw_state = state;
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if (this->raw_callback_) {
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this->raw_callback_->call(state);
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// Call raw callbacks (before filters)
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}
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this->callbacks_.call_first(this->raw_count_, state);
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ESP_LOGV(TAG, "'%s': Received new state %f", this->name_.c_str(), state);
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ESP_LOGV(TAG, "'%s': Received new state %f", this->name_.c_str(), state);
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@@ -87,12 +87,12 @@ void Sensor::publish_state(float state) {
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}
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}
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}
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}
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void Sensor::add_on_state_callback(std::function<void(float)> &&callback) { this->callback_.add(std::move(callback)); }
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void Sensor::add_on_state_callback(std::function<void(float)> &&callback) {
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this->callbacks_.add_second(std::move(callback));
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}
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void Sensor::add_on_raw_state_callback(std::function<void(float)> &&callback) {
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void Sensor::add_on_raw_state_callback(std::function<void(float)> &&callback) {
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if (!this->raw_callback_) {
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this->callbacks_.add_first(std::move(callback), &this->raw_count_);
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this->raw_callback_ = make_unique<CallbackManager<void(float)>>();
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}
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this->raw_callback_->add(std::move(callback));
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}
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}
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void Sensor::add_filter(Filter *filter) {
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void Sensor::add_filter(Filter *filter) {
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@@ -132,7 +132,10 @@ void Sensor::internal_send_state_to_frontend(float state) {
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this->state = state;
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this->state = state;
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ESP_LOGD(TAG, "'%s': Sending state %.5f %s with %d decimals of accuracy", this->get_name().c_str(), state,
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ESP_LOGD(TAG, "'%s': Sending state %.5f %s with %d decimals of accuracy", this->get_name().c_str(), state,
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this->get_unit_of_measurement_ref().c_str(), this->get_accuracy_decimals());
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this->get_unit_of_measurement_ref().c_str(), this->get_accuracy_decimals());
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this->callback_.call(state);
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// Call filtered callbacks (after filters)
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this->callbacks_.call_second(this->raw_count_, state);
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#if defined(USE_SENSOR) && defined(USE_CONTROLLER_REGISTRY)
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#if defined(USE_SENSOR) && defined(USE_CONTROLLER_REGISTRY)
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ControllerRegistry::notify_sensor_update(this);
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ControllerRegistry::notify_sensor_update(this);
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#endif
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#endif
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@@ -124,8 +124,7 @@ class Sensor : public EntityBase, public EntityBase_DeviceClass, public EntityBa
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void internal_send_state_to_frontend(float state);
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void internal_send_state_to_frontend(float state);
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protected:
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protected:
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std::unique_ptr<CallbackManager<void(float)>> raw_callback_; ///< Storage for raw state callbacks (lazy allocated).
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PartitionedCallbackManager<void(float)> callbacks_;
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CallbackManager<void(float)> callback_; ///< Storage for filtered state callbacks.
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Filter *filter_list_{nullptr}; ///< Store all active filters.
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Filter *filter_list_{nullptr}; ///< Store all active filters.
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@@ -140,6 +139,8 @@ class Sensor : public EntityBase, public EntityBase_DeviceClass, public EntityBa
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uint8_t force_update : 1;
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uint8_t force_update : 1;
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uint8_t reserved : 5; // Reserved for future use
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uint8_t reserved : 5; // Reserved for future use
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} sensor_flags_{};
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} sensor_flags_{};
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uint8_t raw_count_{0}; ///< Number of raw callbacks (partition point in callbacks_ vector)
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};
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};
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} // namespace sensor
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} // namespace sensor
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@@ -26,9 +26,9 @@ void log_text_sensor(const char *tag, const char *prefix, const char *type, Text
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void TextSensor::publish_state(const std::string &state) {
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void TextSensor::publish_state(const std::string &state) {
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this->raw_state = state;
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this->raw_state = state;
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if (this->raw_callback_) {
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this->raw_callback_->call(state);
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// Call raw callbacks (before filters)
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}
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this->callbacks_.call_first(this->raw_count_, state);
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ESP_LOGV(TAG, "'%s': Received new state %s", this->name_.c_str(), state.c_str());
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ESP_LOGV(TAG, "'%s': Received new state %s", this->name_.c_str(), state.c_str());
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@@ -70,13 +70,11 @@ void TextSensor::clear_filters() {
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}
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}
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void TextSensor::add_on_state_callback(std::function<void(std::string)> callback) {
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void TextSensor::add_on_state_callback(std::function<void(std::string)> callback) {
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this->callback_.add(std::move(callback));
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this->callbacks_.add_second(std::move(callback));
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}
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}
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void TextSensor::add_on_raw_state_callback(std::function<void(std::string)> callback) {
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void TextSensor::add_on_raw_state_callback(std::function<void(std::string)> callback) {
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if (!this->raw_callback_) {
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this->callbacks_.add_first(std::move(callback), &this->raw_count_);
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this->raw_callback_ = make_unique<CallbackManager<void(std::string)>>();
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}
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this->raw_callback_->add(std::move(callback));
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}
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}
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std::string TextSensor::get_state() const { return this->state; }
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std::string TextSensor::get_state() const { return this->state; }
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@@ -85,7 +83,10 @@ void TextSensor::internal_send_state_to_frontend(const std::string &state) {
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this->state = state;
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this->state = state;
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this->set_has_state(true);
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this->set_has_state(true);
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ESP_LOGD(TAG, "'%s': Sending state '%s'", this->name_.c_str(), state.c_str());
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ESP_LOGD(TAG, "'%s': Sending state '%s'", this->name_.c_str(), state.c_str());
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this->callback_.call(state);
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// Call filtered callbacks (after filters)
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this->callbacks_.call_second(this->raw_count_, state);
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#if defined(USE_TEXT_SENSOR) && defined(USE_CONTROLLER_REGISTRY)
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#if defined(USE_TEXT_SENSOR) && defined(USE_CONTROLLER_REGISTRY)
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ControllerRegistry::notify_text_sensor_update(this);
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ControllerRegistry::notify_text_sensor_update(this);
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#endif
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#endif
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@@ -58,11 +58,11 @@ class TextSensor : public EntityBase, public EntityBase_DeviceClass {
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void internal_send_state_to_frontend(const std::string &state);
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void internal_send_state_to_frontend(const std::string &state);
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protected:
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protected:
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std::unique_ptr<CallbackManager<void(std::string)>>
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PartitionedCallbackManager<void(std::string)> callbacks_;
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raw_callback_; ///< Storage for raw state callbacks (lazy allocated).
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CallbackManager<void(std::string)> callback_; ///< Storage for filtered state callbacks.
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Filter *filter_list_{nullptr}; ///< Store all active filters.
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Filter *filter_list_{nullptr}; ///< Store all active filters.
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uint8_t raw_count_{0}; ///< Number of raw callbacks (partition point in callbacks_ vector)
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};
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};
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} // namespace text_sensor
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} // namespace text_sensor
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@@ -872,6 +872,73 @@ template<typename... Ts> class CallbackManager<void(Ts...)> {
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std::vector<std::function<void(Ts...)>> callbacks_;
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std::vector<std::function<void(Ts...)>> callbacks_;
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};
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};
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template<typename... X> class PartitionedCallbackManager;
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/** Helper class for callbacks partitioned into two sections.
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*
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* Uses a single vector partitioned into two sections: [first_0, ..., first_m-1, second_0, ..., second_n-1]
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* The partition point is tracked externally by the caller (typically stored in the entity class for optimal alignment).
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*
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* Memory efficient: Only stores a single pointer (4 bytes on 32-bit platforms, 8 bytes on 64-bit platforms).
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* The partition count lives in the entity class where it can be packed with other small fields to avoid padding waste.
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*
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* Design rationale: The asymmetric API (add_first takes first_count*, while call_first/call_second take it by value)
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* is intentional - add_first must increment the count, while call methods only read it. This avoids storing first_count
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* internally, saving memory per instance.
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*
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* @tparam Ts The arguments for the callbacks, wrapped in void().
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*/
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template<typename... Ts> class PartitionedCallbackManager<void(Ts...)> {
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public:
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/// Add a callback to the first partition.
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void add_first(std::function<void(Ts...)> &&callback, uint8_t *first_count) {
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if (!this->callbacks_) {
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this->callbacks_ = make_unique<std::vector<std::function<void(Ts...)>>>();
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}
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// Add to first partition: append then rotate into position
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this->callbacks_->push_back(std::move(callback));
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// Avoid potential underflow: rewrite comparison to not subtract from size()
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if (*first_count + 1 < this->callbacks_->size()) {
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// Use std::rotate to maintain registration order in second partition
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std::rotate(this->callbacks_->begin() + *first_count, this->callbacks_->end() - 1, this->callbacks_->end());
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}
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(*first_count)++;
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}
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/// Add a callback to the second partition.
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void add_second(std::function<void(Ts...)> &&callback) {
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if (!this->callbacks_) {
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this->callbacks_ = make_unique<std::vector<std::function<void(Ts...)>>>();
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}
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// Add to second partition: just append (already at end after first partition)
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this->callbacks_->push_back(std::move(callback));
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}
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/// Call all callbacks in the first partition.
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void call_first(uint8_t first_count, Ts... args) {
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if (this->callbacks_) {
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for (size_t i = 0; i < first_count; i++) {
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(*this->callbacks_)[i](args...);
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}
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}
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}
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/// Call all callbacks in the second partition.
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void call_second(uint8_t first_count, Ts... args) {
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if (this->callbacks_) {
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for (size_t i = first_count; i < this->callbacks_->size(); i++) {
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(*this->callbacks_)[i](args...);
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}
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}
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}
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protected:
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/// Partitioned callback storage: [first_0, ..., first_m-1, second_0, ..., second_n-1]
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std::unique_ptr<std::vector<std::function<void(Ts...)>>> callbacks_;
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};
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/// Helper class to deduplicate items in a series of values.
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/// Helper class to deduplicate items in a series of values.
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template<typename T> class Deduplicator {
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template<typename T> class Deduplicator {
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public:
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public:
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