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	cleanup
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		| @@ -331,8 +331,8 @@ void ESP32TouchComponent::loop() { | |||||||
|  |  | ||||||
|         if (still_touched) { |         if (still_touched) { | ||||||
|           // Still touched! Timer was reset in update_touch_state_ |           // Still touched! Timer was reset in update_touch_state_ | ||||||
|           ESP_LOGD(TAG, "Touch Pad '%s' still touched after %" PRIu32 "ms timeout, resetting timer", |           ESP_LOGVV(TAG, "Touch Pad '%s' still touched after %" PRIu32 "ms timeout, resetting timer", | ||||||
|                    child->get_name().c_str(), this->release_timeout_ms_); |                     child->get_name().c_str(), this->release_timeout_ms_); | ||||||
|         } else { |         } else { | ||||||
|           // Actually released - already handled by check_and_update_touch_state_ |           // Actually released - already handled by check_and_update_touch_state_ | ||||||
|           pads_off++; |           pads_off++; | ||||||
|   | |||||||
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