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	Merge branch 'component_memory' into integration
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		| @@ -26,11 +26,17 @@ static const char *const TAG = "component"; | ||||
| // 1. Components are never destroyed in ESPHome | ||||
| // 2. Failed components remain failed (no recovery mechanism) | ||||
| // 3. Memory usage is minimal (only failures with custom messages are stored) | ||||
| static std::unique_ptr<std::vector<std::pair<const Component *, const char *>>> g_component_error_messages; | ||||
| static std::unique_ptr<std::vector<std::pair<const Component *, const char *>>> &get_component_error_messages() { | ||||
|   static std::unique_ptr<std::vector<std::pair<const Component *, const char *>>> instance; | ||||
|   return instance; | ||||
| } | ||||
|  | ||||
| // Setup priority overrides - freed after setup completes | ||||
| // Typically < 5 entries, lazy allocated | ||||
| static std::unique_ptr<std::vector<std::pair<const Component *, float>>> g_setup_priority_overrides; | ||||
| static std::unique_ptr<std::vector<std::pair<const Component *, float>>> &get_setup_priority_overrides() { | ||||
|   static std::unique_ptr<std::vector<std::pair<const Component *, float>>> instance; | ||||
|   return instance; | ||||
| } | ||||
|  | ||||
| namespace setup_priority { | ||||
|  | ||||
| @@ -124,8 +130,8 @@ void Component::call_dump_config() { | ||||
|   if (this->is_failed()) { | ||||
|     // Look up error message from global vector | ||||
|     const char *error_msg = "unspecified"; | ||||
|     if (g_component_error_messages) { | ||||
|       for (const auto &pair : *g_component_error_messages) { | ||||
|     if (get_component_error_messages()) { | ||||
|       for (const auto &pair : *get_component_error_messages()) { | ||||
|         if (pair.first == this) { | ||||
|           error_msg = pair.second; | ||||
|           break; | ||||
| @@ -276,18 +282,18 @@ void Component::status_set_error(const char *message) { | ||||
|   ESP_LOGE(TAG, "Component %s set Error flag: %s", this->get_component_source(), message); | ||||
|   if (strcmp(message, "unspecified") != 0) { | ||||
|     // Lazy allocate the error messages vector if needed | ||||
|     if (!g_component_error_messages) { | ||||
|       g_component_error_messages = std::make_unique<std::vector<std::pair<const Component *, const char *>>>(); | ||||
|     if (!get_component_error_messages()) { | ||||
|       get_component_error_messages() = std::make_unique<std::vector<std::pair<const Component *, const char *>>>(); | ||||
|     } | ||||
|     // Check if this component already has an error message | ||||
|     for (auto &pair : *g_component_error_messages) { | ||||
|     for (auto &pair : *get_component_error_messages()) { | ||||
|       if (pair.first == this) { | ||||
|         pair.second = message; | ||||
|         return; | ||||
|       } | ||||
|     } | ||||
|     // Add new error message | ||||
|     g_component_error_messages->emplace_back(this, message); | ||||
|     get_component_error_messages()->emplace_back(this, message); | ||||
|   } | ||||
| } | ||||
| void Component::status_clear_warning() { | ||||
| @@ -313,9 +319,9 @@ void Component::status_momentary_error(const std::string &name, uint32_t length) | ||||
| void Component::dump_config() {} | ||||
| float Component::get_actual_setup_priority() const { | ||||
|   // Check if there's an override in the global vector | ||||
|   if (g_setup_priority_overrides) { | ||||
|   if (get_setup_priority_overrides()) { | ||||
|     // Linear search is fine for small n (typically < 5 overrides) | ||||
|     for (const auto &pair : *g_setup_priority_overrides) { | ||||
|     for (const auto &pair : *get_setup_priority_overrides()) { | ||||
|       if (pair.first == this) { | ||||
|         return pair.second; | ||||
|       } | ||||
| @@ -325,14 +331,14 @@ float Component::get_actual_setup_priority() const { | ||||
| } | ||||
| void Component::set_setup_priority(float priority) { | ||||
|   // Lazy allocate the vector if needed | ||||
|   if (!g_setup_priority_overrides) { | ||||
|     g_setup_priority_overrides = std::make_unique<std::vector<std::pair<const Component *, float>>>(); | ||||
|   if (!get_setup_priority_overrides()) { | ||||
|     get_setup_priority_overrides() = std::make_unique<std::vector<std::pair<const Component *, float>>>(); | ||||
|     // Reserve some space to avoid reallocations (most configs have < 10 overrides) | ||||
|     g_setup_priority_overrides->reserve(10); | ||||
|     get_setup_priority_overrides()->reserve(10); | ||||
|   } | ||||
|  | ||||
|   // Check if this component already has an override | ||||
|   for (auto &pair : *g_setup_priority_overrides) { | ||||
|   for (auto &pair : *get_setup_priority_overrides()) { | ||||
|     if (pair.first == this) { | ||||
|       pair.second = priority; | ||||
|       return; | ||||
| @@ -340,7 +346,7 @@ void Component::set_setup_priority(float priority) { | ||||
|   } | ||||
|  | ||||
|   // Add new override | ||||
|   g_setup_priority_overrides->emplace_back(this, priority); | ||||
|   get_setup_priority_overrides()->emplace_back(this, priority); | ||||
| } | ||||
|  | ||||
| bool Component::has_overridden_loop() const { | ||||
| @@ -408,7 +414,7 @@ WarnIfComponentBlockingGuard::~WarnIfComponentBlockingGuard() {} | ||||
|  | ||||
| void clear_setup_priority_overrides() { | ||||
|   // Free the setup priority map completely | ||||
|   g_setup_priority_overrides.reset(); | ||||
|   get_setup_priority_overrides().reset(); | ||||
| } | ||||
|  | ||||
| }  // namespace esphome | ||||
|   | ||||
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