From 7adad0ee4920e47ef0735cf4a5f5a0b18bff6ef4 Mon Sep 17 00:00:00 2001 From: "J. Nick Koston" Date: Tue, 9 Sep 2025 02:03:35 -0500 Subject: [PATCH] [core] Refactor insertion sort functions to eliminate code duplication (#10653) --- esphome/core/application.cpp | 33 +++++++++------------------------ 1 file changed, 9 insertions(+), 24 deletions(-) diff --git a/esphome/core/application.cpp b/esphome/core/application.cpp index 5371d1b56f..1be193bb7e 100644 --- a/esphome/core/application.cpp +++ b/esphome/core/application.cpp @@ -34,37 +34,20 @@ namespace esphome { static const char *const TAG = "app"; -// Helper function for insertion sort of components by setup priority +// Helper function for insertion sort of components by priority // Using insertion sort instead of std::stable_sort saves ~1.3KB of flash // by avoiding template instantiations (std::rotate, std::stable_sort, lambdas) // IMPORTANT: This sort is stable (preserves relative order of equal elements), // which is necessary to maintain user-defined component order for same priority -template static void insertion_sort_by_setup_priority(Iterator first, Iterator last) { +template +static void insertion_sort_by_priority(Iterator first, Iterator last) { for (auto it = first + 1; it != last; ++it) { auto key = *it; - float key_priority = key->get_actual_setup_priority(); + float key_priority = (key->*GetPriority)(); auto j = it - 1; // Using '<' (not '<=') ensures stability - equal priority components keep their order - while (j >= first && (*j)->get_actual_setup_priority() < key_priority) { - *(j + 1) = *j; - j--; - } - *(j + 1) = key; - } -} - -// Helper function for insertion sort of components by loop priority -// IMPORTANT: This sort is stable (preserves relative order of equal elements), -// which is required when components are re-sorted during setup() if they block -template static void insertion_sort_by_loop_priority(Iterator first, Iterator last) { - for (auto it = first + 1; it != last; ++it) { - auto key = *it; - float key_priority = key->get_loop_priority(); - auto j = it - 1; - - // Using '<' (not '<=') ensures stability - equal priority components keep their order - while (j >= first && (*j)->get_loop_priority() < key_priority) { + while (j >= first && ((*j)->*GetPriority)() < key_priority) { *(j + 1) = *j; j--; } @@ -91,7 +74,8 @@ void Application::setup() { ESP_LOGV(TAG, "Sorting components by setup priority"); // Sort by setup priority using our helper function - insertion_sort_by_setup_priority(this->components_.begin(), this->components_.end()); + insertion_sort_by_prioritycomponents_.begin()), &Component::get_actual_setup_priority>( + this->components_.begin(), this->components_.end()); // Initialize looping_components_ early so enable_pending_loops_() works during setup this->calculate_looping_components_(); @@ -108,7 +92,8 @@ void Application::setup() { continue; // Sort components 0 through i by loop priority - insertion_sort_by_loop_priority(this->components_.begin(), this->components_.begin() + i + 1); + insertion_sort_by_prioritycomponents_.begin()), &Component::get_loop_priority>( + this->components_.begin(), this->components_.begin() + i + 1); do { uint8_t new_app_state = STATUS_LED_WARNING;