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		| @@ -251,7 +251,7 @@ void Application::calculate_looping_components_() { | ||||
|   this->looping_components_active_end_ = this->looping_components_.size(); | ||||
| } | ||||
|  | ||||
| void Application::disable_component_loop(Component *component) { | ||||
| void Application::disable_component_loop_(Component *component) { | ||||
|   // This method must be reentrant - components can disable themselves during their own loop() call | ||||
|   // Linear search to find component in active section | ||||
|   // Most configs have 10-30 looping components (30 is on the high end) | ||||
| @@ -274,7 +274,7 @@ void Application::disable_component_loop(Component *component) { | ||||
|   } | ||||
| } | ||||
|  | ||||
| void Application::enable_component_loop(Component *component) { | ||||
| void Application::enable_component_loop_(Component *component) { | ||||
|   // This method must be reentrant - components can re-enable themselves during their own loop() call | ||||
|   // Single pass through all components to find and move if needed | ||||
|   // With typical 10-30 components, O(n) is faster than maintaining a map | ||||
|   | ||||
| @@ -588,8 +588,8 @@ class Application { | ||||
|   // These methods are called by Component::disable_loop() and Component::enable_loop() | ||||
|   // Components should not call these directly - use this->disable_loop() or this->enable_loop() | ||||
|   // to ensure component state is properly updated along with the loop partition | ||||
|   void disable_component_loop(Component *component); | ||||
|   void enable_component_loop(Component *component); | ||||
|   void disable_component_loop_(Component *component); | ||||
|   void enable_component_loop_(Component *component); | ||||
|  | ||||
|   void feed_wdt_arch_(); | ||||
|  | ||||
|   | ||||
| @@ -145,20 +145,20 @@ void Component::mark_failed() { | ||||
|   this->component_state_ |= COMPONENT_STATE_FAILED; | ||||
|   this->status_set_error(); | ||||
|   // Also remove from loop since failed components shouldn't loop | ||||
|   App.disable_component_loop(this); | ||||
|   App.disable_component_loop_(this); | ||||
| } | ||||
| void Component::disable_loop() { | ||||
|   ESP_LOGD(TAG, "%s loop disabled", this->get_component_source()); | ||||
|   this->component_state_ &= ~COMPONENT_STATE_MASK; | ||||
|   this->component_state_ |= COMPONENT_STATE_LOOP_DONE; | ||||
|   App.disable_component_loop(this); | ||||
|   App.disable_component_loop_(this); | ||||
| } | ||||
| void Component::enable_loop() { | ||||
|   if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE) { | ||||
|     ESP_LOGD(TAG, "%s loop enabled", this->get_component_source()); | ||||
|     this->component_state_ &= ~COMPONENT_STATE_MASK; | ||||
|     this->component_state_ |= COMPONENT_STATE_LOOP; | ||||
|     App.enable_component_loop(this); | ||||
|     App.enable_component_loop_(this); | ||||
|   } | ||||
| } | ||||
| void Component::reset_to_construction_state() { | ||||
|   | ||||
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