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[light] Fix dangling reference in compute_color_mode causing memory corruption (#11868)
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@@ -476,8 +476,9 @@ uint16_t APIConnection::try_send_light_info(EntityBase *entity, APIConnection *c
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auto *light = static_cast<light::LightState *>(entity);
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ListEntitiesLightResponse msg;
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auto traits = light->get_traits();
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auto supported_modes = traits.get_supported_color_modes();
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// Pass pointer to ColorModeMask so the iterator can encode actual ColorMode enum values
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msg.supported_color_modes = &traits.get_supported_color_modes();
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msg.supported_color_modes = &supported_modes;
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if (traits.supports_color_capability(light::ColorCapability::COLOR_TEMPERATURE) ||
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traits.supports_color_capability(light::ColorCapability::COLD_WARM_WHITE)) {
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msg.min_mireds = traits.get_min_mireds();
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@@ -406,7 +406,7 @@ void LightCall::transform_parameters_() {
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}
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}
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ColorMode LightCall::compute_color_mode_() {
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const auto &supported_modes = this->parent_->get_traits().get_supported_color_modes();
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auto supported_modes = this->parent_->get_traits().get_supported_color_modes();
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int supported_count = supported_modes.size();
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// Some lights don't support any color modes (e.g. monochromatic light), leave it at unknown.
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@@ -18,7 +18,8 @@ class LightTraits {
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public:
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LightTraits() = default;
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const ColorModeMask &get_supported_color_modes() const { return this->supported_color_modes_; }
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// Return by value to avoid dangling reference when get_traits() returns a temporary
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ColorModeMask get_supported_color_modes() const { return this->supported_color_modes_; }
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void set_supported_color_modes(ColorModeMask supported_color_modes) {
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this->supported_color_modes_ = supported_color_modes;
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}
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