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Merge branch 'integration' into memory_api
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@@ -272,6 +272,7 @@ void Application::teardown_components(uint32_t timeout_ms) {
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uint32_t now = start_time;
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size_t pending_count = num_components;
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<<<<<<< HEAD
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// Compaction algorithm for teardown
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// ==================================
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// We repeatedly call teardown() on each component until it returns true.
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@@ -292,6 +293,44 @@ void Application::teardown_components(uint32_t timeout_ms) {
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// The algorithm compacts remaining components to the front of the array,
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// tracking only the count of pending components. This avoids expensive
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// erase operations while maintaining O(n) complexity per iteration.
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=======
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// Teardown Algorithm
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// ==================
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// We iterate through pending components, calling teardown() on each.
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// Components that return false (need more time) are copied forward
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// in the array. Components that return true (finished) are skipped.
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//
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// The compaction happens in-place during iteration:
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// - still_pending tracks the write position (where to put next pending component)
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// - i tracks the read position (which component we're testing)
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// - When teardown() returns false, we copy component[i] to component[still_pending]
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// - When teardown() returns true, we just skip it (don't increment still_pending)
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//
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// Example with 4 components where B can teardown immediately:
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//
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// Start:
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// pending_components: [A, B, C, D]
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// pending_count: 4 ^----------^
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//
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// Iteration 1:
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// i=0: A needs more time → keep at pos 0 (no copy needed)
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// i=1: B finished → skip
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// i=2: C needs more time → copy to pos 1
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// i=3: D needs more time → copy to pos 2
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//
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// After iteration 1:
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// pending_components: [A, C, D | D]
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// pending_count: 3 ^--------^
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//
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// Iteration 2:
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// i=0: A finished → skip
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// i=1: C needs more time → copy to pos 0
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// i=2: D finished → skip
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//
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// After iteration 2:
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// pending_components: [C | C, D, D] (positions 1-3 have old values)
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// pending_count: 1 ^--^
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>>>>>>> upstream/dev
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while (pending_count > 0 && (now - start_time) < timeout_ms) {
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// Feed watchdog during teardown to prevent triggering
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@@ -301,7 +340,11 @@ void Application::teardown_components(uint32_t timeout_ms) {
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size_t still_pending = 0;
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for (size_t i = 0; i < pending_count; ++i) {
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if (!pending_components[i]->teardown()) {
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<<<<<<< HEAD
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// Component still needs time, keep it in the list
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=======
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// Component still needs time, copy it forward
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>>>>>>> upstream/dev
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if (still_pending != i) {
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pending_components[still_pending] = pending_components[i];
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}
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@@ -15,7 +15,7 @@ esphome-dashboard==20250814.0
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aioesphomeapi==39.0.0
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zeroconf==0.147.0
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puremagic==1.30
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ruamel.yaml==0.18.14 # dashboard_import
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ruamel.yaml==0.18.15 # dashboard_import
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esphome-glyphsets==0.2.0
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pillow==10.4.0
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cairosvg==2.8.2
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