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synced 2025-10-22 03:33:52 +01:00
[light] Use bitmask instead of std::set for color modes
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@@ -471,7 +471,7 @@ void ListEntitiesLightResponse::encode(ProtoWriteBuffer buffer) const {
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buffer.encode_string(1, this->object_id_ref_);
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buffer.encode_fixed32(2, this->key);
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buffer.encode_string(3, this->name_ref_);
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for (const auto &it : *this->supported_color_modes) {
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for (auto &it : this->supported_color_modes) {
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buffer.encode_uint32(12, static_cast<uint32_t>(it), true);
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}
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buffer.encode_float(9, this->min_mireds);
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@@ -492,8 +492,8 @@ void ListEntitiesLightResponse::calculate_size(ProtoSize &size) const {
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size.add_length(1, this->object_id_ref_.size());
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size.add_fixed32(1, this->key);
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size.add_length(1, this->name_ref_.size());
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if (!this->supported_color_modes->empty()) {
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for (const auto &it : *this->supported_color_modes) {
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if (!this->supported_color_modes.empty()) {
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for (const auto &it : this->supported_color_modes) {
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size.add_uint32_force(1, static_cast<uint32_t>(it));
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}
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}
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